RUST METRICSFlight deck · live data
Data live Servers11,795 Players71,386 Populated3,684 Fresh wipes 3 h118 Scan5 min
‹ All servers64.40.8.229:28014
Online Full Queue Fresh wipe Wipe due No query

UKN.GG - US Training Grounds - Medium IV

Online 64.40.8.229:28014 checked 6m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 20:00 UTC
0 38 75 112 150 PAX 6 /150

Players now

4% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 21 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 2,134 ×1000

Entities

48 h range 2,058–2,443 · memory 1,748 MB
1239 ET SINCE RESTART 08:54

Uptime

8 h 54 min since its last restart, at the last reading
7-day average2peak 20
Rank#2,016top 9%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory1,748MB48 h peak 20 players
REC 1

Players

AveragePeak
0510152022:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 11:08 UTC10h ago – – – 2
Tue 27 Oct, 11:08 UTC1d ago – – – 0
Mon 26 Oct, 11:11 UTC2d ago – – – 1
Sun 25 Oct, 11:08 UTC3d ago – – – 0
Sat 24 Oct, 10:08 UTC4d ago – – – 5
Fri 23 Oct, 10:08 UTC5d ago – – – 0
Thu 22 Oct, 10:08 UTC6d ago – – – 5
Wed 21 Oct, 10:08 UTC7d ago – – – 0
Tue 20 Oct, 10:08 UTC8d ago – – – 0
Mon 19 Oct, 10:08 UTC9d ago – – – 2
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does UKN.GG - US Training Grounds - Medium IV follow?

No wipe schedule is kept by UKN.GG - US Training Grounds - Medium IV, which makes a new world every few hours; those resets do not count as wipes.

Tags

How should you read the tags on UKN.GG - US Training Grounds - Medium IV?

Tags published by UKN.GG - US Training Grounds - Medium IV, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): 150 slots in total; ts500 (Group limit): You may team up with at most 500; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^e (Minigames): This server collects minigames such as arenas, Bedwars and parkour; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which operator is behind UKN.GG - US Training Grounds - Medium IV?

Check: operator. UKN.GG - US Training Grounds - Medium IV publishes a ukn.gg hostname, and 14 other servers we track do too. Same operator, most likely.

Which lists and filters on Rust Metrics show UKN.GG - US Training Grounds - Medium IV?

On Rust Metrics, UKN.GG - US Training Grounds - Medium IV sits in these lists: Modded Rust servers, checked live, Aim training servers, live readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

What position does UKN.GG - US Training Grounds - Medium IV hold among Rust servers?

Player hours over seven days put UKN.GG - US Training Grounds - Medium IV at #2,016, in the top 9% of all ranked servers.

How full does UKN.GG - US Training Grounds - Medium IV get?

Current headcount on UKN.GG - US Training Grounds - Medium IV: 6 players, 150 slots available. Check: players over seven days. Average 2, peak 20. The last 48 hours peaked at 01:00 UTC, averaging 18 players at that hour.

Server details

Where does UKN.GG - US Training Grounds - Medium IV sit?

Reading: location. Nothing in the tags, but the name of UKN.GG - US Training Grounds - Medium IV points to North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 64.40.8.229:28014.

What Rust version is UKN.GG - US Training Grounds - Medium IV on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by UKN.GG - US Training Grounds - Medium IV. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on UKN.GG - US Training Grounds - Medium IV within range?

Over the last 48 hours the average was 29 server fps; the floor was 21. Check: entities. The peak was 2,443, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,943 MB. What players call lag comes from low fps and an entity count on the rise.

Is UKN.GG - US Training Grounds - Medium IV up, and how often does it stay up?

UKN.GG - US Training Grounds - Medium IV reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 8 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on UKN.GG - US Training Grounds - Medium IV?

No gather rate appears in the name: UKN.GG - US Training Grounds - Medium IV. The cap on groups is 500 players. minigames & battle royale, battle royale, parkour, Bedwars and arenas — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is UKN.GG - US Training Grounds - Medium IV on?

Size 6,000 and seed 1337: the game generates the procedural map on UKN.GG - US Training Grounds - Medium IV from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: UKN Map.

How to join

How do you connect to UKN.GG - US Training Grounds - Medium IV?

Press F1 in Rust and enter client.connect 64.40.8.229:28014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://ukn.gg.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode The game mode is plain Rust survival.
mp150
Max players 150 slots in total.
ts500
Group limit You may team up with at most 500.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Gameplay

^e
Minigames This server collects minigames such as arenas, Bedwars and parkour.
^d
Combat training Check: mode. Training, for aim and PvP, with loot supplied.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.