Data liveServers11,826Players91,935Populated3,972Fresh wipes 3 h166Scan5 minUTC
Live11,798 servers3,962 with players842 queued-2.9% vs yesterday
LiveEngine indication · players
Live Rust player count
91,924
players on 11,798 public Rust servers right now, and 842 more waiting in queues
Last updated
· 9m ago
· a new count every few minutes
24 h range24 h peakhighest daily peak
Peak, last 24 hours98,991at 18:00 UTC
Low, last 24 hours33,256at 05:00 UTC
vs this hour yesterday-2.9%hourly averages compared
Busiest hour, UTC17:0097,734 on average; quietest 05:00
Servers with players on3,962of 11,798 online
Highest daily peak145,095on 3 Oct, since 11 Jun
Official or not
Rust's in-game Official tab against everything else
PlayersShareServers48 hoursvs 24h ago
Officialthe in-game Official tab246 servers
14,513
15.8%
246
+17%
Non-officialcommunity and modded servers11,552 servers
77,411
84.2%
11,552
-3%
All players online11,798 servers
91,924
100%
11,798
Official servers are the ones in Rust's in-game Official tab: Facepunch's own and its partners', such as RustSpain. Rust Metrics keeps that list by hand, by hostname and address. Everything else is a community or modded server.
Flight manual · the player count
Check: players. 91,924 on 11,798 public servers right now, 842 waiting in queues. Last reading 27 Oct 2026, 16:10 UTC. This page shows that figure across the last day and the last months, then splits it: modded or vanilla, game mode, group size, gather rate, region, wipe day. One pattern holds most days: a small share of servers carries most of the players, and the evening peak sits around twice the quiet hours.
REC 1
Players across Rust · last 48 hours
UTC
REC 2
Players across Rust · every day since 11 June
daily average
Before 12 September the history is BattleMetrics' count; from then on it is Rust Metrics's own, leaving out the servers on the banlist.
Display pages · each adds up to the total
How the players split
Every server online is counted once in each breakdown, so each one adds up to the 91,924 players on 11,798 servers.
Modded or not
rates, rules and plugins
PlayersShareServers48 hoursvs 24h ago
Moddedrates, kits or rules changed8,485 servers
63,801
69.4%
8,485
-3%
Community with pluginsruns Oxide or Carbon but calls itself unmodded993 servers
11,282
12.3%
993
+23%
Unmoddedno plugin framework at all2,320 servers
16,841
18.3%
2,320
-1%
All players online11,798 servers
91,924
100%
11,798
Oxide runs on 7,483 servers with 54,948 players, Carbon on 1,893 with 16,910. 2,664 servers with 45,765 players call themselves vanilla.
By game mode
what each server is for
PlayersShareServers48 hoursvs 24h ago
Survivalthe standard game: gather, build, raid9,183 servers
Read the top of the page: that is 91,924, the sum of every public server's reported population at the last refresh, five minutes ago or less. Servers that stop reporting drop out of the total rather than holding a stale figure.
2.Does this count match Steam's?
No, and it should not. Steam counts clients running the game, including menus, loading screens and servers that never list publicly. Rust Metrics counts only players reported on public servers, which is what lets the page split them by mode, group size and region.
3.What time of day is the count highest?
The reading peaks in the European evening, with a second rise in North American hours. The by-hour chart shows each hour in UTC over the past seven days, so compare your own play time against it before you pick a server.
4.Why do so few servers hold most of the players?
Population follows a steep curve: a short list of large servers carries a large share of the total, and a long tail of small servers shares the rest. The distribution chart above counts servers by population band, so you can see where the crowd sits today.