RUST METRICSFlight deck · live data
Data live Servers11,845 Players80,760 Populated3,897 Fresh wipes 3 h164 Scan5 min
‹ All servers64.40.8.152:28014
Online Full Queue Fresh wipe Wipe due No query

UKN.GG - US Training Grounds - Main

Online 64.40.8.152:28014 checked 7m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Tue 19:00 UTC
0 62 125 188 250 PAX 22 /250

Players now

9% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 20 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 2,607 ×1000

Entities

48 h range 2,135–4,744 · memory 2,360 MB
1239 ET SINCE RESTART 08:06

Uptime

8 h 6 min since its last restart, at the last reading
7-day average21peak 79
Rank#687top 3%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory2,360MB48 h peak 65 players
REC 1

Players

AveragePeak
02040608021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:58 UTC9h ago – – – 7
Mon 26 Oct, 10:58 UTC1d ago – – – 11
Sun 25 Oct, 11:24 UTC2d ago – – – 16
Sat 24 Oct, 10:00 UTC3d ago – – – 1
Thu 22 Oct, 09:58 UTC5d ago – – – 19
Wed 21 Oct, 09:58 UTC6d ago – – – 6
Wed 21 Oct, 09:04 UTC6d ago – – – 7
Tue 20 Oct, 09:58 UTC7d ago – – – 16
Mon 19 Oct, 10:24 UTC8d ago – – – 5
Sun 18 Oct, 10:00 UTC9d ago – – – 22
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does UKN.GG - US Training Grounds - Main wipe, and when?

A new world is made every few hours by UKN.GG - US Training Grounds - Main, which keeps no wipe schedule; those resets are not wipes.

Tags

How should you read the tags on UKN.GG - US Training Grounds - Main?

These are the tags UKN.GG - US Training Grounds - Main publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp250 (Max players): The server holds 250 slots; ts500 (Group limit): Team cap: 500; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which operator is behind UKN.GG - US Training Grounds - Main?

The ukn.gg hostname on UKN.GG - US Training Grounds - Main also appears on 14 other servers we track, which points to one operator.

Where does UKN.GG - US Training Grounds - Main appear in Rust Metrics lists and filters?

Rust Metrics lists featuring UKN.GG - US Training Grounds - Main: Modded Rust servers, checked live, Aim training servers, live readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.

Occupancy

What position does UKN.GG - US Training Grounds - Main hold among Rust servers?

Player hours over seven days put UKN.GG - US Training Grounds - Main at #687, in the top 3% of all ranked servers.

What is the population on UKN.GG - US Training Grounds - Main?

22 of 250 slots are filled on UKN.GG - US Training Grounds - Main right now. Seven-day check: 21 players on average. Peak reading: 79. Average at the busiest hour was 54 players, at 02:00 UTC over the last 48 hours.

Server details

What location is UKN.GG - US Training Grounds - Main hosted in?

Check: location. No region tag comes from UKN.GG - US Training Grounds - Main, but the name points to North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 64.40.8.152:28014.

What Rust version is UKN.GG - US Training Grounds - Main on?

Reading: UKN.GG - US Training Grounds - Main, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for UKN.GG - US Training Grounds - Main?

Check: fps. Average 29 server fps over the last 48 hours, low of 20. Within range. Reading: 4,744 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,493 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is UKN.GG - US Training Grounds - Main up, and how often does it stay up?

Reading: online. UKN.GG - US Training Grounds - Main answers right now. By its reported uptime, the last restart was roughly 8 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on UKN.GG - US Training Grounds - Main?

Check: gather rate. The name UKN.GG - US Training Grounds - Main does not state one. The cap on groups is 500 players. The mode is minigames & battle royale. Note the following: arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

What map is UKN.GG - US Training Grounds - Main on?

From seed 1337, the game generates the procedural map on UKN.GG - US Training Grounds - Main. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: UKN Map.

Join

What do you do to join UKN.GG - US Training Grounds - Main?

Press F1 in Rust and enter client.connect 64.40.8.152:28014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://ukn.gg.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp250
Max players The server holds 250 slots.
ts500
Group limit Team cap: 500.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^d
Combat training Check: mode. Training, for aim and PvP, with loot supplied.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.