UKN.GG - US Training Grounds - Main
Online 64.40.8.152:28014 checked 7m ago
Server instruments
last reading Tue 19:00 UTCPlayers now
9% full 7-day avg7-day peakServer fps
48 h low 20 · below 20 is lag, below 10 is badEntities
48 h range 2,135–4,744 · memory 2,360 MBUptime
8 h 6 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 10:58 UTC9h ago | – | – | – | 7 |
| Mon 26 Oct, 10:58 UTC1d ago | – | – | – | 11 |
| Sun 25 Oct, 11:24 UTC2d ago | – | – | – | 16 |
| Sat 24 Oct, 10:00 UTC3d ago | – | – | – | 1 |
| Thu 22 Oct, 09:58 UTC5d ago | – | – | – | 19 |
| Wed 21 Oct, 09:58 UTC6d ago | – | – | – | 6 |
| Wed 21 Oct, 09:04 UTC6d ago | – | – | – | 7 |
| Tue 20 Oct, 09:58 UTC7d ago | – | – | – | 16 |
| Mon 19 Oct, 10:24 UTC8d ago | – | – | – | 5 |
| Sun 18 Oct, 10:00 UTC9d ago | – | – | – | 22 |
| Fri 16 Oct, 10:24 UTC11d ago | – | – | – | 19 |
| Thu 15 Oct, 10:00 UTC12d ago | – | – | – | 1 |
| Wed 14 Oct, 18:55 UTC13d ago | – | – | – | 3 |
| Wed 14 Oct, 18:43 UTC13d ago | – | – | – | 2 |
| Wed 14 Oct, 18:30 UTC13d ago | – | – | – | 0 |
| Wed 14 Oct, 18:18 UTC13d ago | – | – | – | 1 |
| Wed 14 Oct, 18:06 UTC13d ago | – | – | – | 0 |
| Wed 14 Oct, 17:32 UTC13d ago | – | – | – | 1 |
| Wed 14 Oct, 09:59 UTC13d ago | – | – | – | 0 |
| Tue 13 Oct, 10:07 UTC14d ago | – | – | – | 7 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/150
- 7/200
- 3/100
- 0/50
- 350/500
- 302/300
Quick answers
from the figures on this pageWipe timing
How often does UKN.GG - US Training Grounds - Main wipe, and when?
A new world is made every few hours by UKN.GG - US Training Grounds - Main, which keeps no wipe schedule; those resets are not wipes.
Tags
How should you read the tags on UKN.GG - US Training Grounds - Main?
These are the tags UKN.GG - US Training Grounds - Main publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp250 (Max players): The server holds 250 slots; ts500 (Group limit): Team cap: 500; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which operator is behind UKN.GG - US Training Grounds - Main?
The ukn.gg hostname on UKN.GG - US Training Grounds - Main also appears on 14 other servers we track, which points to one operator.
Where does UKN.GG - US Training Grounds - Main appear in Rust Metrics lists and filters?
Rust Metrics lists featuring UKN.GG - US Training Grounds - Main: Modded Rust servers, checked live, Aim training servers, live readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.
Occupancy
What position does UKN.GG - US Training Grounds - Main hold among Rust servers?
Player hours over seven days put UKN.GG - US Training Grounds - Main at #687, in the top 3% of all ranked servers.
What is the population on UKN.GG - US Training Grounds - Main?
22 of 250 slots are filled on UKN.GG - US Training Grounds - Main right now. Seven-day check: 21 players on average. Peak reading: 79. Average at the busiest hour was 54 players, at 02:00 UTC over the last 48 hours.
Server details
What location is UKN.GG - US Training Grounds - Main hosted in?
Check: location. No region tag comes from UKN.GG - US Training Grounds - Main, but the name points to North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 64.40.8.152:28014.
What Rust version is UKN.GG - US Training Grounds - Main on?
Reading: UKN.GG - US Training Grounds - Main, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for UKN.GG - US Training Grounds - Main?
Check: fps. Average 29 server fps over the last 48 hours, low of 20. Within range. Reading: 4,744 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,493 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is UKN.GG - US Training Grounds - Main up, and how often does it stay up?
Reading: online. UKN.GG - US Training Grounds - Main answers right now. By its reported uptime, the last restart was roughly 8 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on UKN.GG - US Training Grounds - Main?
Check: gather rate. The name UKN.GG - US Training Grounds - Main does not state one. The cap on groups is 500 players. The mode is minigames & battle royale. Note the following: arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
What map is UKN.GG - US Training Grounds - Main on?
From seed 1337, the game generates the procedural map on UKN.GG - US Training Grounds - Main. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: UKN Map.
Join
What do you do to join UKN.GG - US Training Grounds - Main?
Press F1 in Rust and enter client.connect 64.40.8.152:28014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://ukn.gg.
