RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h0 Scan5 min
‹ All servers208.52.152.39:28014
Online Full Queue Fresh wipe Wipe due No query

[NA] Raid Simulator 2.0 (Raidsim)

Online 208.52.152.39:28014 checked 3h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 38 75 112 150 PAX 18 /150

Players now

12% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 100 SERVER FPS

Server fps

48 h low 86 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 236,810 ×1000

Entities

48 h range 39,832–246,151 · memory 3,420 MB
1239 ET SINCE RESTART 10:58

Uptime

10 h 58 min since its last restart, at the last reading
7-day average26peak 79
Rank#582top 3%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory3,420MB48 h peak 70 players
REC 1

Players

AveragePeak
02040608021:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 05:05 UTC15h ago – – – 0
Wed 28 Oct, 04:59 UTC15h ago – – – 5
Wed 28 Oct, 04:01 UTC16h ago – – – 39
Tue 27 Oct, 04:01 UTC1d ago – – – 35
Mon 26 Oct, 04:01 UTC2d ago – – – 37
Sun 25 Oct, 13:32 UTC3d ago – – – 18
Sun 25 Oct, 04:01 UTC3d ago – – – 34
Sat 24 Oct, 04:00 UTC4d ago – – – 40
Fri 23 Oct, 04:01 UTC5d ago – – – 43
Thu 22 Oct, 18:04 UTC6d ago – – – 14
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does [NA] Raid Simulator 2.0 (Raidsim) wipe?

No wipe schedule is kept by [NA] Raid Simulator 2.0 (Raidsim), which makes a new world every few hours; those resets do not count as wipes.

Lists and filters

How should you read the tags on [NA] Raid Simulator 2.0 (Raidsim)?

These are the tags [NA] Raid Simulator 2.0 (Raidsim) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): 150 slots in total; ts100 (Group limit): You may team up with at most 100; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [NA] Raid Simulator 2.0 (Raidsim)?

These Rust Metrics lists carry [NA] Raid Simulator 2.0 (Raidsim): Modded Rust servers, checked live, Aim training servers, live readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.

Occupancy

What position does [NA] Raid Simulator 2.0 (Raidsim) hold among Rust servers?

Ranking for [NA] Raid Simulator 2.0 (Raidsim): #582 on seven-day player hours, top 3% of all ranked servers.

How full does [NA] Raid Simulator 2.0 (Raidsim) get?

18 of 150 slots are filled on [NA] Raid Simulator 2.0 (Raidsim) right now. Seven-day check: 26 players on average. Peak reading: 79. Check: 48-hour peak. 03:00 UTC, 61 players on average.

Server

What location is [NA] Raid Simulator 2.0 (Raidsim) hosted in?

Reading: location. Nothing in the tags, but the name of [NA] Raid Simulator 2.0 (Raidsim) points to North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 208.52.152.39:28014.

What Rust version is [NA] Raid Simulator 2.0 (Raidsim) on?

Reading: [NA] Raid Simulator 2.0 (Raidsim), Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for [NA] Raid Simulator 2.0 (Raidsim)?

Over the last 48 hours the average was 100 server fps; the floor was 86. Reading: 246,151 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,647 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is [NA] Raid Simulator 2.0 (Raidsim), and is it online now?

[NA] Raid Simulator 2.0 (Raidsim) reports online. Status: normal. By its reported uptime, the last restart was roughly 10 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does [NA] Raid Simulator 2.0 (Raidsim) enforce, and what are its settings?

Check: gather rate. The name [NA] Raid Simulator 2.0 (Raidsim) does not state one. The cap on groups is 100 players. Mode check gives minigames & battle royale; arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on [NA] Raid Simulator 2.0 (Raidsim)?

From seed 1337, the game generates the procedural map on [NA] Raid Simulator 2.0 (Raidsim). Its size is 4,096. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name discord.gg/raidsim.

Join

What do you do to join [NA] Raid Simulator 2.0 (Raidsim)?

To join: start Rust, press F1 and type client.connect 208.52.152.39:28014. Or press Launch Rust here and Steam opens the game and connects you. https://raidsimulator.com is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp150
Max players 150 slots in total.
ts100
Group limit You may team up with at most 100.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^d
Combat training Check: mode. Training, for aim and PvP, with loot supplied.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.