RUST METRICSFlight deck · live data
Data live Servers11,863 Players95,518 Populated4,067 Fresh wipes 3 h161 Scan5 min
‹ All servers64.40.9.35:28014
Online Full Queue Fresh wipe Wipe due No query

[EU] Raid Simulator 2.0 (Raidsim)

Online 64.40.9.35:28014 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 16:00 UTC
0 125 250 375 500 PAX 375 /500

Players now

75% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 100 SERVER FPS

Server fps

48 h low 62 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 285,075 ×1000

Entities

48 h range 214,651–329,155 · memory 5,335 MB
1239 ET SINCE RESTART 12:04

Uptime

12 h 4 min since its last restart, at the last reading
7-day average218peak 449
Rank#39top 0.2%
No wipesresets9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory5,335MB48 h peak 424 players
REC 1

Players

AveragePeak
020040060080018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
125507510020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 04:01 UTC13h ago – – – 80
Mon 26 Oct, 04:01 UTC1d ago – – – 83
Sun 25 Oct, 13:32 UTC2d ago – – – 320
Sun 25 Oct, 04:00 UTC2d ago – – – 124
Sat 24 Oct, 04:00 UTC3d ago – – – 128
Fri 23 Oct, 04:00 UTC4d ago – – – 73
Thu 22 Oct, 18:04 UTC4d ago – – – 369
Thu 22 Oct, 04:01 UTC5d ago – – – 118
Wed 21 Oct, 04:01 UTC6d ago – – – 85
Tue 20 Oct, 04:00 UTC7d ago – – – 61
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does [EU] Raid Simulator 2.0 (Raidsim) wipe, and when?

A new world is made every few hours by [EU] Raid Simulator 2.0 (Raidsim), which keeps no wipe schedule; those resets are not wipes.

Lists and filters

How should you read the tags on [EU] Raid Simulator 2.0 (Raidsim)?

Tags published by [EU] Raid Simulator 2.0 (Raidsim), read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^e (Minigames): Check: mode. Minigames, including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here; the loot comes to you; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [EU] Raid Simulator 2.0 (Raidsim)?

These Rust Metrics lists carry [EU] Raid Simulator 2.0 (Raidsim): EU Rust servers, checked, Modded Rust servers, checked live and Aim training servers, live readings. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.

Occupancy

What position does [EU] Raid Simulator 2.0 (Raidsim) hold among Rust servers?

Player hours over seven days put [EU] Raid Simulator 2.0 (Raidsim) at #39, in the top 0.2% of all ranked servers.

What player count does [EU] Raid Simulator 2.0 (Raidsim) carry?

Current headcount on [EU] Raid Simulator 2.0 (Raidsim): 375 players, 500 slots available. Check: players over seven days. Average 218, peak 449. Average at the busiest hour was 405 players, at 19:00 UTC over the last 48 hours.

Server details

What location is [EU] Raid Simulator 2.0 (Raidsim) hosted in?

The name of [EU] Raid Simulator 2.0 (Raidsim) points to Europe, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 64.40.9.35:28014.

What Rust version is [EU] Raid Simulator 2.0 (Raidsim) on?

Reading: [EU] Raid Simulator 2.0 (Raidsim), Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for [EU] Raid Simulator 2.0 (Raidsim)?

Over the last 48 hours the average was 98 server fps; the floor was 62. Reading: 329,155 entities at the highest. That covers buildings, deployables and everything else. Reading: 8,734 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is [EU] Raid Simulator 2.0 (Raidsim), and is it online now?

Reading: online. [EU] Raid Simulator 2.0 (Raidsim) answers right now. By its reported uptime, the last restart was roughly 12 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does [EU] Raid Simulator 2.0 (Raidsim) enforce, and what are its settings?

Check: gather rate. The name [EU] Raid Simulator 2.0 (Raidsim) does not state one. Group size, maximum: 100 players. Mode check gives minigames & battle royale; battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [EU] Raid Simulator 2.0 (Raidsim)?

From seed 1337, the game generates the procedural map on [EU] Raid Simulator 2.0 (Raidsim). Its size is 4,096. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: discord.gg/raidsim.

Connection

What do you do to join [EU] Raid Simulator 2.0 (Raidsim)?

Press F1 in Rust and enter client.connect 64.40.9.35:28014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://raidsimulator.com.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players The server holds 500 slots.
ts100
Group limit Teams are capped at 100.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Gameplay

^e
Minigames Check: mode. Minigames, including arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP here; the loot comes to you.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.