RUST METRICSFlight deck · live data
Data live Servers11,718 Players61,678 Populated3,282 Fresh wipes 3 h174 Scan5 min
‹ All servers139.99.144.117:28014
Online Full Queue Fresh wipe Wipe due No query

UKN.GG - AU Training Grounds - Main

Online 139.99.144.117:28014 checked 9m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 22:00 UTC
0 50 100 150 200 PAX 0 /200

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 26 SERVER FPS

Server fps

48 h low 13 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 2,097 ×1000

Entities

48 h range 2,055–2,110 · memory 1,779 MB
1239 ET SINCE RESTART 4D 06H

Uptime

4 days 6 hours since its last restart, at the last reading
7-day average0peak 2
Rank#10,489top 47%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Memory1,779MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak39players, last three wipes

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 22:09 UTC40d ago 39 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on UKN.GG - AU Training Grounds - Main when wipe day comes?

At their busiest, its recent wipes drew 39 players on average. Peak crowd on the latest wipe: 30 hours in.

When does UKN.GG - AU Training Grounds - Main wipe?

Its rhythm cannot be told from the wipes of UKN.GG - AU Training Grounds - Main on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 3 days 20 hours ago the current world was made.

Lists and filters

How should you read the tags on UKN.GG - AU Training Grounds - Main?

These are the tags UKN.GG - AU Training Grounds - Main publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): The server holds 200 slots; ts500 (Group limit): Team cap: 500; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is handed to you on this training server for aim and PvP work; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who is in charge of UKN.GG - AU Training Grounds - Main?

The ukn.gg hostname on UKN.GG - AU Training Grounds - Main also appears on 14 other servers we track, which points to one operator.

Where does UKN.GG - AU Training Grounds - Main appear in Rust Metrics lists and filters?

These Rust Metrics lists carry UKN.GG - AU Training Grounds - Main: Rust servers in Oceania, Modded Rust servers, checked live and Aim training servers, live readings. Check: filters. On the server list it appears under these: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does UKN.GG - AU Training Grounds - Main hold among Rust servers?

Ranking for UKN.GG - AU Training Grounds - Main: #10,489 on seven-day player hours, top 47% of all ranked servers.

What player count does UKN.GG - AU Training Grounds - Main carry?

0 of 200 slots are filled on UKN.GG - AU Training Grounds - Main right now. Check: players over seven days. Average 0, peak 2.

Operator and location

Where does UKN.GG - AU Training Grounds - Main sit?

Reading: location. Nothing in the tags, but the name of UKN.GG - AU Training Grounds - Main points to Oceania. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 139.99.144.117:28014.

What Rust version is UKN.GG - AU Training Grounds - Main on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by UKN.GG - AU Training Grounds - Main. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for UKN.GG - AU Training Grounds - Main?

Reading: 29 server fps on average across the last 48 hours. It never dropped below 13. Peak entity count: 2,110. Buildings, deployables and all else included. Check: memory. Peak use was 2,017 MB. Expect lag when fps falls and entities climb.

Is UKN.GG - AU Training Grounds - Main up, and how often does it stay up?

UKN.GG - AU Training Grounds - Main reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 4 days 6 hours ago. Uptime for the last 7 full days: 138 of 168 hours, or 82%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does UKN.GG - AU Training Grounds - Main enforce, and what are its settings?

Check: gather rate. The name UKN.GG - AU Training Grounds - Main does not state one. Group size, maximum: 500 players. The mode is minigames & battle royale. Note the following: parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on UKN.GG - AU Training Grounds - Main?

From seed 1337, the game generates the procedural map on UKN.GG - AU Training Grounds - Main. Its size is 6,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name UKN Map.

Connection

What do you do to join UKN.GG - AU Training Grounds - Main?

To join: start Rust, press F1 and type client.connect 139.99.144.117:28014. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://ukn.gg.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500

Game

gmrust
Game mode The game mode is plain Rust survival.
mp200
Max players The server holds 200 slots.
ts500
Group limit Team cap: 500.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^d
Combat training Loot is handed to you on this training server for aim and PvP work.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.