RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h50 Scan5 min
‹ All servers85.209.231.118:28015
Online Full Queue Fresh wipe Wipe due No query

R2 - Aim training / Matchmaking / Facechecks - EU Main

Online 85.209.231.118:28015 checked 2h ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 100 200 300 400 PAX 56 /400

Players now

14% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 3,606 ×1000

Entities

48 h range 2,711–4,118 · memory 2,487 MB
1239 ET SINCE RESTART 13:03

Uptime

13 h 3 min since its last restart, at the last reading
7-day average36peak 155
Rank#467top 2%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory2,487MB48 h peak 86 players
REC 1

Players

AveragePeak
025507510020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does R2 - Aim training / Matchmaking / Facechecks - EU Main wipe?

The rhythm of R2 - Aim training / Matchmaking / Facechecks - EU Main's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 27 days 1 hours ago.

Tag meanings

Which tags does R2 - Aim training / Matchmaking / Facechecks - EU Main carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp400 (Max players): The server holds 400 slots; ts12 (Group limit): Teams are capped at 12; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^e (Minigames): Check: mode. Minigames, including arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you on this training server for aim and PvP work; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from R2 - Aim training / Matchmaking / Facechecks - EU Main. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who is in charge of R2 - Aim training / Matchmaking / Facechecks - EU Main?

The r2rust.com hostname on R2 - Aim training / Matchmaking / Facechecks - EU Main also appears on 2 other servers we track, which points to one operator.

Which lists and filters on Rust Metrics show R2 - Aim training / Matchmaking / Facechecks - EU Main?

Rust Metrics lists featuring R2 - Aim training / Matchmaking / Facechecks - EU Main: EU Rust servers, checked, Modded Rust servers, checked live and Aim training servers, live readings. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 50; Average players: 25+ on average.

Occupancy

What position does R2 - Aim training / Matchmaking / Facechecks - EU Main hold among Rust servers?

Player hours over seven days put R2 - Aim training / Matchmaking / Facechecks - EU Main at #467, in the top 2% of all ranked servers.

How full does R2 - Aim training / Matchmaking / Facechecks - EU Main get?

56 of 400 slots are filled on R2 - Aim training / Matchmaking / Facechecks - EU Main right now. Check: players over seven days. Average 36, peak 155. Check: 48-hour peak. 17:00 UTC, 78 players on average.

Server

What location is R2 - Aim training / Matchmaking / Facechecks - EU Main hosted in?

Reading: location. Nothing in the tags, but the name of R2 - Aim training / Matchmaking / Facechecks - EU Main points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.209.231.118:28015.

What Rust version is R2 - Aim training / Matchmaking / Facechecks - EU Main on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by R2 - Aim training / Matchmaking / Facechecks - EU Main. Check: protocol. To join, your game must match; Steam handles the update.

How does R2 - Aim training / Matchmaking / Facechecks - EU Main perform?

Over the last 48 hours the average was 60 server fps; the floor was 60. Reading: 4,118 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,685 MB. What players call lag comes from low fps and an entity count on the rise.

Is R2 - Aim training / Matchmaking / Facechecks - EU Main up, and how often does it stay up?

Check: connection. R2 - Aim training / Matchmaking / Facechecks - EU Main is online at this moment. Reading: uptime. About 13 hours ago it restarted, on its own count. Reading: 98% uptime over the last 7 full days. It was up 165 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is R2 - Aim training / Matchmaking / Facechecks - EU Main configured, and what rules are in force?

Check: gather rate. The name R2 - Aim training / Matchmaking / Facechecks - EU Main does not state one. Check: group limit. Up to 12 players. The mode is minigames & battle royale. Note the following: arenas and parkour, Bedwars and battle royale. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on R2 - Aim training / Matchmaking / Facechecks - EU Main?

From seed 1337, the game generates the procedural map on R2 - Aim training / Matchmaking / Facechecks - EU Main. Its size is 6,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: discord.gg/r2aim.

How to join

How can you get onto R2 - Aim training / Matchmaking / Facechecks - EU Main?

To join: start Rust, press F1 and type client.connect 85.209.231.118:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://r2rust.com.

PLACARDS

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp400
Max players The server holds 400 slots.
ts12
Group limit Teams are capped at 12.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Check: mode. Minigames, including arenas, Bedwars and parkour.
^d
Combat training Loot is handed to you on this training server for aim and PvP work.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.