RUST METRICSFlight deck · live data
Data live Servers11,863 Players95,518 Populated4,067 Fresh wipes 3 h161 Scan5 min
‹ All servers46.174.53.96:28015
Online Full Queue Fresh wipe Wipe due No query

R2 - Aim training / Matchmaking / Facechecks - RU Main

Online 46.174.53.96:28015 checked 12m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Tue 16:00 UTC
0 112 225 338 450 PAX 392 /450

Players now

87% full 7-day avg7-day peak 509, past the slots
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 12,335 ×1000

Entities

48 h range 6,244–12,335 · memory 3,836 MB
1239 ET SINCE RESTART 13:03

Uptime

13 h 3 min since its last restart, at the last reading
7-day average208peak 509
Rank#44top 0.2%
Last wipe25d agono schedule published
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW
Memory3,836MB48 h peak 447 players
REC 1

Players

AveragePeak
020040060080018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12040608020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence

wipe-day peak610players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC9d 1hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC37d 1hFW

The first 48 hours of its last wipes

0200400600800+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:54 UTC FW25d ago 610+83 queue – running 583

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on R2 - Aim training / Matchmaking / Facechecks - RU Main when wipe day comes?

At their busiest, its recent wipes drew 610 players on average. With 83 more waiting in the queue, the crowd peaked 0 hours after the wipe on the latest wipe.

How often does R2 - Aim training / Matchmaking / Facechecks - RU Main wipe, and when?

Once a month R2 - Aim training / Matchmaking / Facechecks - RU Main wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 25 days 23 hours ago the current world was made.

Tag meanings

How should you read the tags on R2 - Aim training / Matchmaking / Facechecks - RU Main?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp450 (Max players): 450 slots in total; ts12 (Group limit): Team cap: 12; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from R2 - Aim training / Matchmaking / Facechecks - RU Main. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who operates R2 - Aim training / Matchmaking / Facechecks - RU Main?

Check: operator. R2 - Aim training / Matchmaking / Facechecks - RU Main publishes a r2rust.com hostname, and 2 other servers we track do too. Same operator, most likely.

Where does R2 - Aim training / Matchmaking / Facechecks - RU Main appear in Rust Metrics lists and filters?

These Rust Metrics lists carry R2 - Aim training / Matchmaking / Facechecks - RU Main: EU Rust servers, checked, Modded Rust servers, checked live and Aim training servers, live readings. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 200; Average players: 200+ on average.

Player count

Where does R2 - Aim training / Matchmaking / Facechecks - RU Main sit in the rankings?

Player hours over seven days put R2 - Aim training / Matchmaking / Facechecks - RU Main at #44, in the top 0.2% of all ranked servers.

What player count does R2 - Aim training / Matchmaking / Facechecks - RU Main carry?

392 of 450 slots are filled on R2 - Aim training / Matchmaking / Facechecks - RU Main right now. Check: players over seven days. Average 208, peak 509. Average at the busiest hour was 397 players, at 10:00 UTC over the last 48 hours.

Server details

Which location does R2 - Aim training / Matchmaking / Facechecks - RU Main run from?

Check: location. No region tag comes from R2 - Aim training / Matchmaking / Facechecks - RU Main, but the name points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 46.174.53.96:28015.

What Rust version is R2 - Aim training / Matchmaking / Facechecks - RU Main on?

Reading: R2 - Aim training / Matchmaking / Facechecks - RU Main, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on R2 - Aim training / Matchmaking / Facechecks - RU Main within range?

Reading: 60 server fps on average across the last 48 hours. It never dropped below 60. Check: entities. The peak was 12,335, counting buildings, deployables and the rest of the world. Memory peak: 4,180 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on R2 - Aim training / Matchmaking / Facechecks - RU Main, and is it online?

R2 - Aim training / Matchmaking / Facechecks - RU Main reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 13 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does R2 - Aim training / Matchmaking / Facechecks - RU Main enforce, and what are its settings?

No gather rate appears in the name: R2 - Aim training / Matchmaking / Facechecks - RU Main. Check: group limit. Up to 12 players. minigames & battle royale, arenas and parkour, Bedwars and battle royale — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on R2 - Aim training / Matchmaking / Facechecks - RU Main?

Size 6,000 and seed 1337: the game generates the procedural map on R2 - Aim training / Matchmaking / Facechecks - RU Main from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: discord.gg/r2aim.

How to join

How do you connect to R2 - Aim training / Matchmaking / Facechecks - RU Main?

Check: join. Open Rust, press F1, then enter client.connect 46.174.53.96:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://r2rust.com.

PLACARDS

Server tags

what each one means

Published as mp450,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode The game mode is plain Rust survival.
mp450
Max players 450 slots in total.
ts12
Group limit Team cap: 12.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^d
Combat training Check: mode. Training, for aim and PvP, with loot supplied.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.