RUST METRICSFlight deck · live data
Data live Servers11,882 Players96,098 Populated4,089 Fresh wipes 3 h164 Scan5 min
‹ All servers91.244.197.135:28015
Online Full Queue Fresh wipe Wipe due No query

DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP

Online 91.244.197.135:28015 checked 9m ago

weekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Tue 17:00 UTC
0 50 100 150 200 PAX 105 /200

Players now

52% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 58 SERVER FPS

Server fps

48 h low 55 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 14,500 ×1000

Entities

48 h range 5,369–16,620 · memory 2,996 MB
1239 ET SINCE RESTART 00:58

Uptime

0 h 58 min since its last restart, at the last reading
7-day average55peak 158
Rank#323top 1%
Last wipe1d agoweekly schedule
Next wipe5d 8hMon 2 Nov, 03:04 UTC
Memory2,996MB48 h peak 152 players
REC 1

Players

AveragePeakWipe
05010015020019:0004:0013:0023:0008:0017:00Wiped Mon 26 Oct, 03:04 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608019:0004:0013:0023:0008:0017:00Wiped Mon 26 Oct, 03:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 1% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 03:04 UTC, in 5d 8h. Its weekly schedule tag · low confidence

usual gap1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak139players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Mon 2 Nov, 03:04 UTC5d 8h
  2. WPT 2Thu 5 Nov, 19:00 UTC9d 0hFW
  3. WPT 3Mon 9 Nov, 03:04 UTC12d 8h
  4. WPT 4Mon 16 Nov, 03:04 UTC19d 8h
  5. WPT 5Mon 23 Nov, 03:04 UTC26d 8h
  6. WPT 6Mon 30 Nov, 03:04 UTC33d 8h
  7. WPT 7Thu 3 Dec, 19:00 UTC37d 0hFW
  8. WPT 8Mon 7 Dec, 03:04 UTC40d 8h
LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 03:04 UTC1d ago – – running 11
Sat 24 Oct, 03:04 UTC3d ago – – – 5
Thu 22 Oct, 03:04 UTC5d ago – – – 9
Wed 21 Oct, 03:03 UTC6d ago – – – 1
Tue 20 Oct, 03:03 UTC7d ago – – – 0
Mon 19 Oct, 03:04 UTC8d ago – – – 6
Sun 18 Oct, 09:38 UTC9d ago – – – 6
Sat 17 Oct, 18:05 UTC10d ago – – – 72
Sat 17 Oct, 03:04 UTC10d ago – – – 10
Fri 16 Oct, 03:04 UTC11d ago – – – 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?

The busiest point of its recent wipes drew 139 players on average. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe timing does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP follow?

The prediction follows its tag, because too few of DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP's wipes are on record to confirm its schedule. Due on Monday 2 November at 03:04 UTC is its next wipe. The world in play was created 39 hours ago. A weekly wipe schedule is published in its tags.

Tags

Which tags does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP carry, and what do they mean?

Tags published by DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): The server holds 200 slots; ts30 (Group limit): Teams are capped at 30; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP here; the loot comes to you; ^i (Battlefield): Kits and high rates feed fast PvP here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; modded (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who is in charge of DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?

The dogfight.online hostname on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP also appears on 2 other servers we track, which points to one operator.

Where does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP appear in Rust Metrics lists and filters?

These Rust Metrics lists carry DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP: Modded Rust servers, checked live, Aim training servers, live readings and Rust battlefield servers: check the readings. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Players now: At least 100; Average players: 50+ on average.

Occupancy

Where does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP sit in the rankings?

Ranking for DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP: #323 on seven-day player hours, top 1% of all ranked servers.

How full does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP get?

105 of 200 slots are filled on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP right now. Check: players over seven days. Average 55, peak 158. Average at the busiest hour was 134 players, at 14:00 UTC over the last 48 hours.

Server details

Which location does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP run from?

Reading: location. DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 91.244.197.135:28015.

What Rust version is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP on?

Rust network protocol 2635 and build 168909 on Windows is the build DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP within range?

Check: fps. Average 59 server fps over the last 48 hours, low of 55. Within range. Check: entities. The peak was 16,620, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,315 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP, and is it online now?

DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP reports online. Status: normal. Reading: uptime. About 58 minutes ago it restarted, on its own count. Reading: 96% uptime over the last 7 full days. It was up 161 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP enforce, and what are its settings?

Check: gather rate. The name DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP does not state one. Check: group limit. Up to 30 players. Mode check gives minigames & battle royale; arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP on?

Check: map. Procedural, size 6,000, seed 1337, generated by the game on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: DOGFIGHT 2.0.

Connection

How do you connect to DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?

Press F1 in Rust and enter client.connect 91.244.197.135:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://t.me/dogfightonline is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts30,^o^z,modded

Game

gmrust
Game mode The game mode is plain Rust survival.
mp200
Max players The server holds 200 slots.
ts30
Group limit Teams are capped at 30.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^d
Combat training Practise aim and PvP here; the loot comes to you.
^i
Battlefield Kits and high rates feed fast PvP here.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.
modded
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.