RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h7 Scan5 min
‹ All servers64.40.8.178:28014
Offline Full Queue Fresh wipe Wipe due No query

UKN.GG - US Training Grounds - Medium II

Offline 64.40.8.178:28014 checked 28d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,397top 69%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:28 UTC28d ago 1 – running 0
Tue 29 Sep, 09:28 UTC29d ago 7 – 1 days 0
Mon 28 Sep, 09:28 UTC30d ago 7 – 1 days 0
Sun 27 Sep, 09:30 UTC31d ago 15 – 1 days 0
Sat 26 Sep, 09:28 UTC32d ago 15 – 1 days 0
Fri 25 Sep, 09:28 UTC33d ago 10 – 1 days 0
Thu 24 Sep, 09:33 UTC34d ago 5 – 1 days 0
Wed 23 Sep, 09:29 UTC35d ago 5 – 1 days 0
Tue 22 Sep, 09:28 UTC36d ago 7 – 1 days 0
Mon 21 Sep, 09:28 UTC37d ago 7 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on UKN.GG - US Training Grounds - Medium II?

The busiest point of its recent wipes drew 5 players on average. Peak crowd on the latest wipe: 3 hours in.

When does UKN.GG - US Training Grounds - Medium II wipe?

No next wipe can be predicted for UKN.GG - US Training Grounds - Medium II, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 10 hours ago.

Tag meanings

Which tags does UKN.GG - US Training Grounds - Medium II carry, and what do they mean?

These are the tags UKN.GG - US Training Grounds - Medium II publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): Slots: 150; ts500 (Group limit): Team cap: 500; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^e (Minigames): Check: mode. Minigames, including arenas, Bedwars and parkour; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who is in charge of UKN.GG - US Training Grounds - Medium II?

Check: operator. UKN.GG - US Training Grounds - Medium II publishes a ukn.gg hostname, and 14 other servers we track do too. Same operator, most likely.

Which lists and filters on Rust Metrics show UKN.GG - US Training Grounds - Medium II?

Rust Metrics lists featuring UKN.GG - US Training Grounds - Medium II: Modded Rust servers, checked live, Aim training servers, live readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does UKN.GG - US Training Grounds - Medium II sit in the rankings?

Player hours over seven days put UKN.GG - US Training Grounds - Medium II at #16,397, in the top 69% of all ranked servers.

What player count does UKN.GG - US Training Grounds - Medium II carry?

UKN.GG - US Training Grounds - Medium II is not responding; status offline, last seen 28 days 7 hours ago.

Operator and location

What location is UKN.GG - US Training Grounds - Medium II hosted in?

Check: location. No region tag comes from UKN.GG - US Training Grounds - Medium II, but the name points to North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 64.40.8.178:28014.

What Rust version is UKN.GG - US Training Grounds - Medium II on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by UKN.GG - US Training Grounds - Medium II. Matching protocol is required to join. Let Steam update your game.

What is the uptime on UKN.GG - US Training Grounds - Medium II, and is it online?

Check: connection. UKN.GG - US Training Grounds - Medium II is offline at this moment. Last contact was 28 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on UKN.GG - US Training Grounds - Medium II?

Reading the name gives no gather rate for UKN.GG - US Training Grounds - Medium II. Group size, maximum: 500 players. Mode check gives minigames & battle royale; battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on UKN.GG - US Training Grounds - Medium II?

Check: map. Procedural, size 6,000, seed 1337, generated by the game on UKN.GG - US Training Grounds - Medium II. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: UKN Map.

Connection

What do you do to join UKN.GG - US Training Grounds - Medium II?

Press F1 in Rust and enter client.connect 64.40.8.178:28014. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://ukn.gg.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp150
Max players Slots: 150.
ts500
Group limit Team cap: 500.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build The server runs game build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Check: mode. Minigames, including arenas, Bedwars and parkour.
^d
Combat training Check: mode. Training, for aim and PvP, with loot supplied.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.