RUST METRICSFlight deck · live data
Data live Servers11,736 Players50,841 Populated3,279 Fresh wipes 3 h118 Scan5 min
‹ All servers64.40.8.157:28014
Offline Full Queue Fresh wipe Wipe due No query

UKN.GG - US Training Grounds - Medium I

Offline 64.40.8.157:28014 checked 28d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,822top 70%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak9players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:18 UTC28d ago 0 – running 0
Tue 29 Sep, 09:18 UTC29d ago 13 – 1 days 3
Mon 28 Sep, 09:18 UTC30d ago 13 – 1 days 0
Sun 27 Sep, 09:18 UTC31d ago 8 – 1 days 0
Sat 26 Sep, 19:13 UTC32d ago 18 – 0.6 days 4
Sat 26 Sep, 09:20 UTC32d ago 18 – 0.4 days 0
Fri 25 Sep, 09:18 UTC33d ago 18 – 1 days 0
Thu 24 Sep, 09:21 UTC34d ago 10 – 1 days 1
Wed 23 Sep, 09:21 UTC35d ago 10 – 1 days 1
Tue 22 Sep, 09:18 UTC36d ago 7 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on UKN.GG - US Training Grounds - Medium I when wipe day comes?

An average of 9 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does UKN.GG - US Training Grounds - Medium I follow?

There is no next wipe to predict: UKN.GG - US Training Grounds - Medium I wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 28 days 14 hours ago.

Lists and filters

How should you read the tags on UKN.GG - US Training Grounds - Medium I?

These are the tags UKN.GG - US Training Grounds - Medium I publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts500 (Group limit): You may team up with at most 500; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^e (Minigames): This server collects minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you on this training server for aim and PvP work; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which operator is behind UKN.GG - US Training Grounds - Medium I?

Check: operator. UKN.GG - US Training Grounds - Medium I publishes a ukn.gg hostname, and 14 other servers we track do too. Same operator, most likely.

Where does UKN.GG - US Training Grounds - Medium I appear in Rust Metrics lists and filters?

Rust Metrics lists featuring UKN.GG - US Training Grounds - Medium I: Modded Rust servers, checked live, Aim training servers, live readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does UKN.GG - US Training Grounds - Medium I sit in the rankings?

Player hours over seven days put UKN.GG - US Training Grounds - Medium I at #16,822, in the top 70% of all ranked servers.

What is the population on UKN.GG - US Training Grounds - Medium I?

Status for UKN.GG - US Training Grounds - Medium I: offline. Last seen 28 days 11 hours ago.

Server details

Which location does UKN.GG - US Training Grounds - Medium I run from?

Check: location. No region tag comes from UKN.GG - US Training Grounds - Medium I, but the name points to North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 64.40.8.157:28014.

What Rust version is UKN.GG - US Training Grounds - Medium I on?

Rust network protocol 2633 and build 165217 on Windows is the build UKN.GG - US Training Grounds - Medium I runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on UKN.GG - US Training Grounds - Medium I, and is it online?

UKN.GG - US Training Grounds - Medium I reports offline. The last reading came 28 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is UKN.GG - US Training Grounds - Medium I configured, and what rules are in force?

No gather rate appears in the name: UKN.GG - US Training Grounds - Medium I. Check: group limit. Up to 500 players. minigames & battle royale, parkour, arenas, battle royale and Bedwars — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is UKN.GG - US Training Grounds - Medium I on?

From seed 1337, the game generates the procedural map on UKN.GG - US Training Grounds - Medium I. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name UKN Map.

Join

How do you connect to UKN.GG - US Training Grounds - Medium I?

To join: start Rust, press F1 and type client.connect 64.40.8.157:28014. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://ukn.gg.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp150
Max players 150 slots in total.
ts500
Group limit You may team up with at most 500.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Game build reading: 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Gameplay

^e
Minigames This server collects minigames such as arenas, Bedwars and parkour.
^d
Combat training Loot is handed to you on this training server for aim and PvP work.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.