UKN.GG - US Training Grounds - Medium I
Offline 64.40.8.157:28014 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 09:18 UTC28d ago | 0 | – | running | 0 |
| Tue 29 Sep, 09:18 UTC29d ago | 13 | – | 1 days | 3 |
| Mon 28 Sep, 09:18 UTC30d ago | 13 | – | 1 days | 0 |
| Sun 27 Sep, 09:18 UTC31d ago | 8 | – | 1 days | 0 |
| Sat 26 Sep, 19:13 UTC32d ago | 18 | – | 0.6 days | 4 |
| Sat 26 Sep, 09:20 UTC32d ago | 18 | – | 0.4 days | 0 |
| Fri 25 Sep, 09:18 UTC33d ago | 18 | – | 1 days | 0 |
| Thu 24 Sep, 09:21 UTC34d ago | 10 | – | 1 days | 1 |
| Wed 23 Sep, 09:21 UTC35d ago | 10 | – | 1 days | 1 |
| Tue 22 Sep, 09:18 UTC36d ago | 7 | – | 1 days | 0 |
| Mon 21 Sep, 09:21 UTC37d ago | 7 | – | 1 days | 1 |
| Sun 20 Sep, 09:18 UTC38d ago | 9 | – | 1 days | 1 |
| Sat 19 Sep, 09:21 UTC39d ago | 9 | – | 1 days | 0 |
| Fri 18 Sep, 09:19 UTC40d ago | 9 | – | 1 days | 1 |
| Thu 17 Sep, 09:18 UTC41d ago | 9 | – | 1 days | 0 |
| Wed 16 Sep, 09:18 UTC42d ago | 5 | – | 1 days | 1 |
| Tue 15 Sep, 09:18 UTC43d ago | 13 | – | 1 days | 0 |
| Mon 14 Sep, 09:18 UTC44d ago | 13 | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 23/200
- 23/50
- 8/400
- 0/250
- 8/100
- 666/800
Quick answers
from the figures on this pageReset cycle
What happens on UKN.GG - US Training Grounds - Medium I when wipe day comes?
An average of 9 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does UKN.GG - US Training Grounds - Medium I follow?
There is no next wipe to predict: UKN.GG - US Training Grounds - Medium I wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 28 days 14 hours ago.
Lists and filters
How should you read the tags on UKN.GG - US Training Grounds - Medium I?
These are the tags UKN.GG - US Training Grounds - Medium I publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts500 (Group limit): You may team up with at most 500; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^e (Minigames): This server collects minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you on this training server for aim and PvP work; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which operator is behind UKN.GG - US Training Grounds - Medium I?
Check: operator. UKN.GG - US Training Grounds - Medium I publishes a ukn.gg hostname, and 14 other servers we track do too. Same operator, most likely.
Where does UKN.GG - US Training Grounds - Medium I appear in Rust Metrics lists and filters?
Rust Metrics lists featuring UKN.GG - US Training Grounds - Medium I: Modded Rust servers, checked live, Aim training servers, live readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does UKN.GG - US Training Grounds - Medium I sit in the rankings?
Player hours over seven days put UKN.GG - US Training Grounds - Medium I at #16,822, in the top 70% of all ranked servers.
What is the population on UKN.GG - US Training Grounds - Medium I?
Status for UKN.GG - US Training Grounds - Medium I: offline. Last seen 28 days 11 hours ago.
Server details
Which location does UKN.GG - US Training Grounds - Medium I run from?
Check: location. No region tag comes from UKN.GG - US Training Grounds - Medium I, but the name points to North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 64.40.8.157:28014.
What Rust version is UKN.GG - US Training Grounds - Medium I on?
Rust network protocol 2633 and build 165217 on Windows is the build UKN.GG - US Training Grounds - Medium I runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on UKN.GG - US Training Grounds - Medium I, and is it online?
UKN.GG - US Training Grounds - Medium I reports offline. The last reading came 28 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is UKN.GG - US Training Grounds - Medium I configured, and what rules are in force?
No gather rate appears in the name: UKN.GG - US Training Grounds - Medium I. Check: group limit. Up to 500 players. minigames & battle royale, parkour, arenas, battle royale and Bedwars — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is UKN.GG - US Training Grounds - Medium I on?
From seed 1337, the game generates the procedural map on UKN.GG - US Training Grounds - Medium I. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name UKN Map.
Join
How do you connect to UKN.GG - US Training Grounds - Medium I?
To join: start Rust, press F1 and type client.connect 64.40.8.157:28014. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://ukn.gg.
