RUST METRICSFlight deck · live data
Data live Servers11,748 Players63,000 Populated3,404 Fresh wipes 3 h200 Scan5 min
‹ All servers195.18.27.46:35100
Online Full Queue Fresh wipe Wipe due No query

RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]

Online 195.18.27.46:35100 checked 14m ago

biweekly wipes moddedoxidepvehardcore
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 50 100 150 200 PAX 0 /200

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 88,807 ×1000

Entities

48 h range 88,807–95,084 · memory 3,872 MB
1239 ET SINCE RESTART 07:54

Uptime

7 h 54 min since its last restart, at the last reading
7-day average2peak 8
Rank#2,431top 11%
Last wipe12d agobiweekly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Memory3,872MB48 h peak 5 players
REC 1

Players

AveragePeak
0246812:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held50%else halves by day 5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 7hFW
  2. WPT 2Fri 13 Nov, 12:43 UTC15d 0h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 7hFW
  4. WPT 4Fri 11 Dec, 12:43 UTC43d 0h

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctFri 18 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:43 UTC12d ago 8 – running 1
Thu 1 Oct, 17:55 UTC FW27d ago 9 held half 14.8 days 2
Fri 18 Sep, 12:50 UTC40d ago 11 halved by day 5 13.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

An average of 9 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. By day 5 it fell below half when it didn't.

What wipe timing does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] follow?

every 4 weeks on Friday at 12:43 UTC is how RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 12 days 23 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Lists and filters

How should you read the tags on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

These are the tags RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp200 (Max players): 200 slots in total; ts50 (Group limit): Team cap: 50; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^h (Hardcore): Check: mode. Hardcore, with fewer helpers and a harder survival; ^t (Tutorial on): The Facepunch tutorial is open to new players here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who operates RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

Most likely the same operator runs them: RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] publishes a rustaria.ru hostname, and so do 4 other servers we track.

Where does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] appear in Rust Metrics lists and filters?

On Rust Metrics, RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] sits in these lists: Rust tutorial servers, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] hold among Rust servers?

Ranking for RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]: #2,431 on seven-day player hours, top 11% of all ranked servers.

What player count does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] carry?

Current headcount on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]: 0 players, 200 slots available. Check: players over seven days. Average 2, peak 8. The last 48 hours peaked at 15:00 UTC, averaging 4 players at that hour.

Server details

What location is RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] hosted in?

No region tag on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 195.18.27.46:35100.

What Rust version is RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] on?

Reading: RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD], Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is performance on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] within range?

Over the last 48 hours the average was 30 server fps; the floor was 30. Peak entity count: 95,084. Buildings, deployables and all else included. Memory peak: 4,503 MB. What players call lag comes from low fps and an entity count on the rise.

Is RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] up, and how often does it stay up?

RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 7 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] configured, and what rules are in force?

Check: gather rate. The name RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] does not state one. Check: group limit. Up to 50 players. hardcore, Facepunch's most punishing mode — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

From seed 79868920, the game generates the procedural map on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Вайп был 12 д наза.

Connection

What do you do to join RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

Press F1 in Rust and enter client.connect 195.18.27.46:35100. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://rustaria.tech/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^h,^t,^p,gmvanilla,cs168909,ts50,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp200
Max players 200 slots in total.
ts50
Group limit Team cap: 50.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^h
Hardcore Check: mode. Hardcore, with fewer helpers and a harder survival.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to new players here.
^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.