RUST METRICSFlight deck · live data
Data live Servers11,693 Players51,221 Populated3,071 Fresh wipes 3 h109 Scan5 min
‹ All servers194.69.160.15:28103
Online Full Queue Fresh wipe Wipe due No query

Primal Earth PvE | Hardcore Progression | Rock to AK

Online 194.69.160.15:28103 checked 12m ago

biweekly wipes moddedcarbonpvehardcore
COM 1 · connect

Server instruments

last reading Fri 00:00 UTC
0 6 12 19 25 PAX 2 /25

Players now

8% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 55 SERVER FPS

Server fps

48 h low 47 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 86,714 ×1000

Entities

48 h range 82,604–87,873 · memory 3,539 MB
1239 ET SINCE RESTART 16:55

Uptime

16 h 55 min since its last restart, at the last reading
7-day average4peak 14
Rank#1,592top 7%
Last wipe5d agobiweekly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Memory3,539MB48 h peak 7 players
REC 1

Players

AveragePeak
0246803:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

usual gap13.7 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 7

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 16hFW
  2. WPT 2Sat 7 Nov, 09:08 UTC8d 7h
  3. WPT 3Sat 21 Nov, 09:08 UTC22d 7h
  4. WPT 4Thu 3 Dec, 19:00 UTC34d 16hFW
  5. WPT 5Sat 5 Dec, 09:08 UTC36d 7h

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 31 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 09:08 UTC5d ago 14 – running 1
Thu 15 Oct, 11:32 UTC14d ago 7 halved by day 7 8.9 days 0
Thu 1 Oct, 17:41 UTC FW28d ago 8 halved by day 9 13.7 days 0
Thu 17 Sep, 14:18 UTC42d ago 9 halved by day 6 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Primal Earth PvE | Hardcore Progression | Rock to AK when wipe day comes?

At their busiest, its recent wipes drew 10 players on average. 31 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 7 it fell below half.

How often does Primal Earth PvE | Hardcore Progression | Rock to AK wipe, and when?

Its tag guides the prediction: too few of Primal Earth PvE | Hardcore Progression | Rock to AK's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 5 days 16 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.

Tag meanings

How should you read the tags on Primal Earth PvE | Hardcore Progression | Rock to AK?

Tags published by Primal Earth PvE | Hardcore Progression | Rock to AK, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp25 (Max players): The server holds 25 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $ruk1 (Region code): uk1 is the region code on record; ^b (Biweekly): It wipes once a fortnight; ^h (Hardcore): Facepunch's hardcore ruleset: fewer aids and a harsher fight to survive; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Primal Earth PvE | Hardcore Progression | Rock to AK?

Rust Metrics lists featuring Primal Earth PvE | Hardcore Progression | Rock to AK: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Occupancy

Where does Primal Earth PvE | Hardcore Progression | Rock to AK sit in the rankings?

Player hours over seven days put Primal Earth PvE | Hardcore Progression | Rock to AK at #1,592, in the top 7% of all ranked servers.

How full does Primal Earth PvE | Hardcore Progression | Rock to AK get?

Current headcount on Primal Earth PvE | Hardcore Progression | Rock to AK: 2 players, 25 slots available. Seven-day check: 4 players on average. Peak reading: 14. The last 48 hours peaked at 17:00 UTC, averaging 7 players at that hour.

Server details

Which location does Primal Earth PvE | Hardcore Progression | Rock to AK run from?

Reading: location. Primal Earth PvE | Hardcore Progression | Rock to AK gives no region, with region code uk1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 194.69.160.15:28103.

What Rust version is Primal Earth PvE | Hardcore Progression | Rock to AK on?

Rust network protocol 2635 and build 168909 on Linux is the build Primal Earth PvE | Hardcore Progression | Rock to AK runs. To get in, your game needs the same protocol; Steam applies the update.

How does Primal Earth PvE | Hardcore Progression | Rock to AK perform?

Reading: 54 server fps on average across the last 48 hours. It never dropped below 47. Check: entities. The peak was 87,873, counting buildings, deployables and the rest of the world. Reading: 3,539 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is Primal Earth PvE | Hardcore Progression | Rock to AK, and is it online now?

Check: connection. Primal Earth PvE | Hardcore Progression | Rock to AK is online at this moment. By its reported uptime, the last restart was roughly 16 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does Primal Earth PvE | Hardcore Progression | Rock to AK enforce, and what are its settings?

Reading the name gives no gather rate for Primal Earth PvE | Hardcore Progression | Rock to AK. The group cap is 8 players, which is the default in the game. The mode is hardcore. Note the following: Facepunch's most punishing mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Primal Earth PvE | Hardcore Progression | Rock to AK?

Check: map. Procedural, size 3,500, seed 538134383, generated by the game on Primal Earth PvE | Hardcore Progression | Rock to AK. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

How to join

How do you connect to Primal Earth PvE | Hardcore Progression | Rock to AK?

Press F1 in Rust and enter client.connect 194.69.160.15:28103. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp25,ptrak,$ruk1,v2635,^z,^y,^b,^h,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp25
Max players The server holds 25 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$ruk1
Region code uk1 is the region code on record.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^h
Hardcore Facepunch's hardcore ruleset: fewer aids and a harsher fight to survive.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.