Aria Reach
Online 185.189.255.156:35000 checked 5m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 1 · below 20 is lag, below 10 is badEntities
48 h range 84,146–127,431 · memory 4,795 MBUptime
12 h 50 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 12:57 UTC, in 20h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 12:57 UTC20h
- WPT 2Thu 5 Nov, 19:00 UTC7d 2hFW
- WPT 3Fri 13 Nov, 12:57 UTC14d 20h
- WPT 4Fri 27 Nov, 12:57 UTC28d 20h
- WPT 5Thu 3 Dec, 19:00 UTC35d 2hFW
- WPT 6Fri 11 Dec, 12:57 UTC42d 20h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 12:57 UTC13d ago | 5 | – | running | 1 |
| Thu 1 Oct, 18:09 UTC FW27d ago | 13 | halved by day 5 | 14.8 days | 2 |
| Sat 19 Sep, 00:24 UTC40d ago | 1 | halved by day 1 | 12.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/2000
- 301/2000
- 58/200
- 64/200
- 84/100
- 27/250
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Aria Reach?
An average of 6 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 5 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.
How often does Aria Reach wipe, and when?
The prediction follows its tag, because too few of Aria Reach's wipes are on record to confirm its schedule. On Friday 30 October at 12:57 UTC its next wipe is due. 13 days 3 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Lists and filters
Which tags does Aria Reach carry, and what do they mean?
These are the tags Aria Reach publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp200 (Max players): Slots: 200; ts100 (Group limit): You may team up with at most 100; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^t (Tutorial on): The Facepunch tutorial is open to new players here; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; ^x (Unknown flag): Facepunch documents no meaning for this flag. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who is in charge of Aria Reach?
The rustaria.ru hostname on Aria Reach also appears on 4 other servers we track, which points to one operator.
Which lists and filters on Rust Metrics show Aria Reach?
Rust Metrics lists featuring Aria Reach: Rust tutorial servers, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
Where does Aria Reach sit in the rankings?
Ranking for Aria Reach: #4,780 on seven-day player hours, top 21% of all ranked servers.
How full does Aria Reach get?
Current headcount on Aria Reach: 1 players, 200 slots available. Seven-day check: 0 players on average. Peak reading: 4. The last 48 hours peaked at 18:00 UTC, averaging 1 players at that hour.
Server details
Where does Aria Reach sit?
No region comes from Aria Reach. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.189.255.156:35000.
What Rust version is Aria Reach on?
Rust network protocol 2635 and build 168909 on Windows is the build Aria Reach runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Aria Reach?
Check: fps. Average 181 server fps over the last 48 hours, low of 1. Within range. Peak entity count: 127,431. Buildings, deployables and all else included. Reading: 5,296 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Aria Reach, and is it online now?
Aria Reach reports online. Status: normal. Reading: uptime. About 12 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Rules and settings
How is Aria Reach configured, and what rules are in force?
Reading the name gives no gather rate for Aria Reach. Group size, maximum: 100 players. The mode is pve. Note the following: no combat against other players. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Aria Reach?
Size 4,500 and seed 121315421: the game generates the procedural map on Aria Reach from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Вайп был 13 д наза.
Connection
How can you get onto Aria Reach?
Check: join. Open Rust, press F1, then enter client.connect 185.189.255.156:35000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.