RUST METRICSFlight deck · live data
Data live Servers11,757 Players64,357 Populated3,442 Fresh wipes 3 h196 Scan5 min
‹ All servers15.235.180.211:28015
Online Full Queue Fresh wipe Wipe due No query

[SEA] Facepunch 2

Online 15.235.180.211:28015 checked 9m ago

official monthly wipes vanilla
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 62 125 188 250 PAX 9 /250

Players now

4% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 142 SERVER FPS

Server fps

48 h low 114 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 145,999 ×1000

Entities

48 h range 144,374–149,354 · memory 5,511 MB
1239 ET SINCE RESTART 22:38

Uptime

22 h 38 min since its last restart, at the last reading
7-day average12peak 28
Rank#870top 4%
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Memory5,511MB48 h peak 25 players
REC 1

Players

AveragePeak
01020304012:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

wipe-day peak56players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 7hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 7hFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 56, 25 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 56 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on [SEA] Facepunch 2 when wipe day comes?

An average of 56 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 25 hours in.

What wipe timing does [SEA] Facepunch 2 follow?

The only wipe for [SEA] Facepunch 2 is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 27 days 18 hours ago. Its tags carry a monthly wipe schedule.

Tags

How should you read the tags on [SEA] Facepunch 2?

These are the tags [SEA] Facepunch 2 publishes, and the server browser reads them: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp250 (Max players): 250 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): The Facepunch tutorial is open to new players here; sc2 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who operates [SEA] Facepunch 2?

The playrust.com hostname on [SEA] Facepunch 2 also appears on 124 other servers we track, which points to one operator.

Which lists and filters on Rust Metrics show [SEA] Facepunch 2?

Rust Metrics lists featuring [SEA] Facepunch 2: Rust tutorial servers, Tag: official. listed. and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Population

Where does [SEA] Facepunch 2 sit in the rankings?

Player hours over seven days put [SEA] Facepunch 2 at #870, in the top 4% of all ranked servers.

What is the population on [SEA] Facepunch 2?

9 of 250 slots are filled on [SEA] Facepunch 2 right now. Seven-day check: 12 players on average. Peak reading: 28. Average at the busiest hour was 24 players, at 17:00 UTC over the last 48 hours.

Operator and location

Which location does [SEA] Facepunch 2 run from?

The name of [SEA] Facepunch 2 points to Asia, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 15.235.180.211:28015.

What Rust version is [SEA] Facepunch 2 on?

Rust network protocol 2635 and build 168909 on Windows is the build [SEA] Facepunch 2 runs. Matching protocol is required to join. Let Steam update your game.

How does [SEA] Facepunch 2 perform?

Reading: 160 server fps on average across the last 48 hours. It never dropped below 114. Peak entity count: 149,354. Buildings, deployables and all else included. Check: memory. Peak use was 5,785 MB. Expect lag when fps falls and entities climb.

What is the uptime on [SEA] Facepunch 2, and is it online?

Reading: online. [SEA] Facepunch 2 answers right now. Reading: uptime. About 22 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is [SEA] Facepunch 2 configured, and what rules are in force?

No gather rate appears in the name: [SEA] Facepunch 2. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. It appears under Official in the game's own server list. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

What map is [SEA] Facepunch 2 on?

From seed 1720588492, the game generates the procedural map on [SEA] Facepunch 2. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to [SEA] Facepunch 2?

To join: start Rust, press F1 and type client.connect 15.235.180.211:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp250
Max players 250 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to new players here.

Other

sc2
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.