RUST METRICSFlight deck · live data
Data live Servers11,851 Players93,847 Populated3,878 Fresh wipes 3 h391 Scan5 min
‹ All servers18.181.125.109:28015
Online Full Queue Fresh wipe Wipe due No query

RustGalaxy Nexus Japan

Online EA 18.181.125.109:28015 checked 9m ago

monthly wipes vanillaoxide
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 53 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 102,593 ×1000

Entities

48 h range 102,001–108,277 · memory 3,428 MB
1239 ET SINCE RESTART 16:29

Uptime

16 h 29 min since its last restart, at the last reading
7-day average3peak 22
Rank#1,919top 9% · #186 in EA
Last wipe27d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Memory3,428MB48 h peak 22 players
REC 1

Players

AveragePeak
01020304016:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers, top 35% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak31players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 31, 44 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:36 UTC FW27d ago 31 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on RustGalaxy Nexus Japan when wipe day comes?

An average of 31 players came at the busiest on its recent wipes. 44 hours after the wipe, the crowd peaked on the latest wipe.

When does RustGalaxy Nexus Japan wipe?

The only wipe for RustGalaxy Nexus Japan is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 22 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Tag meanings

How should you read the tags on RustGalaxy Nexus Japan?

These are the tags RustGalaxy Nexus Japan publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts100 (Group limit): You may team up with at most 100; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); EA (East Asia): East Asia is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who operates RustGalaxy Nexus Japan?

Most likely the same operator runs them: RustGalaxy Nexus Japan publishes a rustgalaxy.com hostname, and so do 11 other servers we track.

Which lists and filters on Rust Metrics show RustGalaxy Nexus Japan?

These Rust Metrics lists carry RustGalaxy Nexus Japan: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does RustGalaxy Nexus Japan sit in the rankings?

Ranked by seven-day player hours, RustGalaxy Nexus Japan sits at #1,919 and #186 in Asia, inside the top 9%.

How full does RustGalaxy Nexus Japan get?

Current headcount on RustGalaxy Nexus Japan: 0 players, 50 slots available. Seven-day check: 3 players on average. Peak reading: 22. The last 48 hours peaked at 17:00 UTC, averaging 22 players at that hour.

Server

Which location does RustGalaxy Nexus Japan run from?

Its EA tag places RustGalaxy Nexus Japan in Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 18.181.125.109:28015.

What Rust version is RustGalaxy Nexus Japan on?

Reading: RustGalaxy Nexus Japan, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on RustGalaxy Nexus Japan within range?

Reading: 60 server fps on average across the last 48 hours. It never dropped below 53. Reading: 108,277 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,940 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on RustGalaxy Nexus Japan, and is it online?

RustGalaxy Nexus Japan reports online. Status: normal. By its reported uptime, the last restart was roughly 16 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is RustGalaxy Nexus Japan configured, and what rules are in force?

Check: gather rate. The name RustGalaxy Nexus Japan does not state one. Group size, maximum: 100 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Oxide plugins are running. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is RustGalaxy Nexus Japan on?

Size 4,000 and seed 1337: the game generates the procedural map on RustGalaxy Nexus Japan from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.

Connection

What do you do to join RustGalaxy Nexus Japan?

To join: start Rust, press F1 and type client.connect 18.181.125.109:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/uJeMnpN92P is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,EA,gmrust,cs168909,ts100,^o

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts100
Group limit You may team up with at most 100.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).

Region

EA
East Asia East Asia is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.