RUST METRICSFlight deck · live data
Data live Servers11,622 Players33,162 Populated2,812 Fresh wipes 3 h74 Scan5 min
‹ All servers79.137.98.9:28015
Online Full Queue Fresh wipe Wipe due No query

[EU] Facepunch Staging

Online 79.137.98.9:28015 checked 7m ago

official monthly wipes vanilla
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 88 175 262 350 PAX 0 /350

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 195 SERVER FPS

Server fps

48 h low 180 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 113,000 ×1000

Entities

48 h range 111,000–114,000 · memory 3,288 MB
1239 ET SINCE RESTART 18:30

Uptime

18 h 30 min since its last restart, at the last reading
7-day average4peak 12
Rank#1,474top 7%
Last wipe34d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Memory3,288MB48 h peak 10 players
REC 1

Players

AveragePeak
02.557.51007:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

usual gap13.8 daysbetween real wipes
wipe-day peak38players, last three wipes
crowd held0%else halves by day 8

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 12hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 12hFW

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 11 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 07:27 UTC20d ago 23 – running 5
Thu 24 Sep, 11:45 UTC34d ago 54 halved by day 8 13.8 days 11

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on [EU] Facepunch Staging when wipe day comes?

An average of 38 players came at the busiest on its recent wipes. 11 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 8 it fell below half when it didn't.

When does [EU] Facepunch Staging wipe?

Once a month [EU] Facepunch Staging wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 34 days 18 hours ago. A monthly wipe schedule is published in its tags.

Tag meanings

Which tags does [EU] Facepunch Staging carry, and what do they mean?

Tags published by [EU] Facepunch Staging, read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp350 (Max players): Slots: 350; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169488 (Build): Game build reading: 169488; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): The Facepunch tutorial is open to new players here; sc2 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who is in charge of [EU] Facepunch Staging?

Most likely the same operator runs them: [EU] Facepunch Staging publishes a playrust.com hostname, and so do 124 other servers we track.

Which lists and filters on Rust Metrics show [EU] Facepunch Staging?

Rust Metrics lists featuring [EU] Facepunch Staging: Rust tutorial servers, EU Rust servers, checked, Tag: official. listed. and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Occupancy

What position does [EU] Facepunch Staging hold among Rust servers?

Player hours over seven days put [EU] Facepunch Staging at #1,474, in the top 7% of all ranked servers.

How full does [EU] Facepunch Staging get?

Current headcount on [EU] Facepunch Staging: 0 players, 350 slots available. Seven-day check: 4 players on average. Peak reading: 12. Average at the busiest hour was 9 players, at 19:00 UTC over the last 48 hours.

Operator and location

What location is [EU] Facepunch Staging hosted in?

Reading: location. Nothing in the tags, but the name of [EU] Facepunch Staging points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 79.137.98.9:28015.

What Rust version is [EU] Facepunch Staging on?

Rust network protocol 2635 and build 169488 on Windows is the build [EU] Facepunch Staging runs. Check: protocol. To join, your game must match; Steam handles the update.

How does [EU] Facepunch Staging perform?

Over the last 48 hours the average was 192 server fps; the floor was 180. Check: entities. The peak was 114,000, counting buildings, deployables and the rest of the world. Reading: 4,138 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [EU] Facepunch Staging, and is it online?

[EU] Facepunch Staging reports online. Status: normal. By its reported uptime, the last restart was roughly 18 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does [EU] Facepunch Staging enforce, and what are its settings?

Reading the name gives no gather rate for [EU] Facepunch Staging. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The in-game Official tab of Rust lists it. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

What map is [EU] Facepunch Staging on?

Check: map. Procedural, size 4,300, seed 1641015675, generated by the game on [EU] Facepunch Staging. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to [EU] Facepunch Staging?

Check: join. Open Rust, press F1, then enter client.connect 79.137.98.9:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs169488,sc2,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp350
Max players Slots: 350.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs169488
Build Game build reading: 169488.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to new players here.

Other

sc2
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.