[EA] Facepunch 3
Online 43.239.138.84:28015 checked 13m ago
Server instruments
last reading Wed 06:00 UTCPlayers now
7% full 7-day avg7-day peakServer fps
48 h low 11 · below 20 is lag, below 10 is badEntities
48 h range 162,337–175,902 · memory 3,346 MBUptime
1 h 38 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 2% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 11hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 11hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 162, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:39 UTC FW26d ago | 162 | – | running | 9 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 200/225
- 117/200
- 47/200
- 57/300
- 57/100
- 78/200
Quick answers
from the figures on this pageReset cycle
What happens on [EA] Facepunch 3 when wipe day comes?
At their busiest, its recent wipes drew 162 players on average. Peak crowd on the latest wipe: 46 hours in.
What wipe timing does [EA] Facepunch 3 follow?
With the force wipe, once a month, [EA] Facepunch 3 wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 26 days 14 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does [EA] Facepunch 3 carry, and what do they mean?
Tags published by [EA] Facepunch 3, read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp350 (Max players): Slots: 350; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): Facepunch's tutorial is available for players starting out; sc2 (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who operates [EA] Facepunch 3?
The playrust.com hostname on [EA] Facepunch 3 also appears on 124 other servers we track, which points to one operator.
Which lists and filters on Rust Metrics show [EA] Facepunch 3?
On Rust Metrics, [EA] Facepunch 3 sits in these lists: Rust tutorial servers, Tag: official. listed. and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 25+ on average; Boxes: Official only.
Player count
What position does [EA] Facepunch 3 hold among Rust servers?
Ranking for [EA] Facepunch 3: #509 on seven-day player hours, top 2% of all ranked servers.
How full does [EA] Facepunch 3 get?
Current headcount on [EA] Facepunch 3: 26 players, 350 slots available. Seven-day check: 31 players on average. Peak reading: 78. Average at the busiest hour was 60 players, at 13:00 UTC over the last 48 hours.
Server details
Which location does [EA] Facepunch 3 run from?
No region tag on [EA] Facepunch 3. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 43.239.138.84:28015.
What Rust version is [EA] Facepunch 3 on?
Rust network protocol 2635 and build 168909 on Windows is the build [EA] Facepunch 3 runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [EA] Facepunch 3 within range?
Check: fps. Average 144 server fps over the last 48 hours, low of 11. Within range. Reading: 175,902 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 166,447 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on [EA] Facepunch 3, and is it online?
Reading: online. [EA] Facepunch 3 answers right now. Reading: uptime. About 1 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is [EA] Facepunch 3 configured, and what rules are in force?
Reading the name gives no gather rate for [EA] Facepunch 3. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The in-game Official tab of Rust lists it. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
Which map is live on [EA] Facepunch 3?
From seed 1574747206, the game generates the procedural map on [EA] Facepunch 3. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto [EA] Facepunch 3?
Press F1 in Rust and enter client.connect 43.239.138.84:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
