[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Online NA 66.51.99.119:28015 checked 7m ago
Server instruments
last reading Thu 12:00 UTCPlayers now
5% full 7-day avg7-day peakServer fps
48 h low 59 · below 20 is lag, below 10 is badEntities
48 h range 118,135–127,390 · memory 6,118 MBUptime
3 days 1 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 5hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:31 UTC6d ago | 16 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/200
- 17/200
- 58/100
- 9/100
- 10/150
- 7/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
At their busiest, its recent wipes drew 16 players on average. Peak crowd on the latest wipe: 46 hours in.
What wipe timing does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing follow?
The only wipe for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 6 days 18 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
These are the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts30 (Group limit): Team cap: 30; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Who operates [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Check: operator. [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes a relicpve.com hostname, and 3 other servers we track do too. Same operator, most likely.
Which lists and filters on Rust Metrics show [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
These Rust Metrics lists carry [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers, Rust servers: zombie readings and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Player count
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit in the rankings?
Top 5% of all ranked servers: [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing takes #1,171 on seven-day player hours and #171 in North America.
What player count does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carry?
Current headcount on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: 5 players, 100 slots available. Check: players over seven days. Average 7, peak 19. Average at the busiest hour was 15 players, at 00:00 UTC over the last 48 hours.
Operator and location
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit?
Reading: location. The NA tag puts [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 66.51.99.119:28015.
What Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?
Reading: [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing perform?
Over the last 48 hours the average was 60 server fps; the floor was 59. Reading: 127,390 entities at the highest. That covers buildings, deployables and everything else. Reading: 6,254 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and is it online?
Check: connection. [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 days 1 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Rules and settings
How is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing configured, and what rules are in force?
Reading the name gives no gather rate for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. The cap on groups is 30 players. Mode check gives roleplay; jobs and towns under roleplay rules. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?
Check: map. Procedural, size 4,500, seed 1722427781, generated by the game on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Press F1 in Rust and enter client.connect 66.51.99.119:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://relicpve.com.
