RUST METRICSFlight deck · live data
Data live Servers11,823 Players72,372 Populated3,652 Fresh wipes 3 h214 Scan5 min
‹ All servers66.51.99.119:28015
Online Full Queue Fresh wipe Wipe due No query

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Online NA 66.51.99.119:28015 checked 7m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 25 50 75 100 PAX 5 /100

Players now

5% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 59 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 126,796 ×1000

Entities

48 h range 118,135–127,390 · memory 6,118 MB
1239 ET SINCE RESTART 3D 01H

Uptime

3 days 1 hours since its last restart, at the last reading
7-day average7peak 19
Rank#1,171top 5% · #171 in NA
Last wipe6d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Memory6,118MB48 h peak 16 players
REC 1

Players

AveragePeak
0510152014:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

wipe-day peak16players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 5hFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:31 UTC6d ago 16 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

At their busiest, its recent wipes drew 16 players on average. Peak crowd on the latest wipe: 46 hours in.

What wipe timing does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing follow?

The only wipe for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 6 days 18 hours ago. A monthly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

These are the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts30 (Group limit): Team cap: 30; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who operates [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Check: operator. [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes a relicpve.com hostname, and 3 other servers we track do too. Same operator, most likely.

Which lists and filters on Rust Metrics show [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

These Rust Metrics lists carry [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers, Rust servers: zombie readings and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Player count

Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit in the rankings?

Top 5% of all ranked servers: [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing takes #1,171 on seven-day player hours and #171 in North America.

What player count does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carry?

Current headcount on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: 5 players, 100 slots available. Check: players over seven days. Average 7, peak 19. Average at the busiest hour was 15 players, at 00:00 UTC over the last 48 hours.

Operator and location

Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit?

Reading: location. The NA tag puts [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 66.51.99.119:28015.

What Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?

Reading: [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing perform?

Over the last 48 hours the average was 60 server fps; the floor was 59. Reading: 127,390 entities at the highest. That covers buildings, deployables and everything else. Reading: 6,254 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and is it online?

Check: connection. [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 days 1 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.

Rules and settings

How is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing configured, and what rules are in force?

Reading the name gives no gather rate for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. The cap on groups is 30 players. Mode check gives roleplay; jobs and towns under roleplay rules. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?

Check: map. Procedural, size 4,500, seed 1722427781, generated by the game on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Press F1 in Rust and enter client.connect 66.51.99.119:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://relicpve.com.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts30
Group limit Team cap: 30.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^r
Roleplay Roleplay is the purpose of this server.
^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.