RUST METRICSFlight deck · live data
Data live Servers11,688 Players61,997 Populated3,447 Fresh wipes 3 h119 Scan5 min
‹ All servers64.40.9.219:28017
Online Full Queue Fresh wipe Wipe due No query

[PvE] Relic Europe | No Killing | No Raiding | No Decay

Online EU 64.40.9.219:28017 checked 10m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 09:00 UTC
0 50 100 150 200 PAX 26 /200

Players now

13% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 51 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 193,925 ×1000

Entities

48 h range 180,941–195,568 · memory 7,617 MB
1239 ET SINCE RESTART 2D 03H

Uptime

2 days 3 hours since its last restart, at the last reading
7-day average30peak 74
Rank#526top 2% · #250 in EU
Last wipe5d agomonthly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW
Memory7,617MB48 h peak 53 players
REC 1

Players

AveragePeak
02040608012:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 2% of all ranked servers, top 9% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence

usual gap21 daysbetween real wipes
wipe-day peak69players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 7hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 7hFW

The first 48 hours of its last wipes

Thu 22 OctThu 1 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 74, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:24 UTC5d ago 74 – running 28
Thu 1 Oct, 18:18 UTC FW26d ago 64 held half 21 days 13

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [PvE] Relic Europe | No Killing | No Raiding | No Decay when wipe day comes?

The busiest point of its recent wipes drew 69 players on average. After the latest wipe, numbers topped out at 2 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

How often does [PvE] Relic Europe | No Killing | No Raiding | No Decay wipe, and when?

Once a month [PvE] Relic Europe | No Killing | No Raiding | No Decay wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 5 days 16 hours ago. Its tags carry a monthly wipe schedule.

Tags

How should you read the tags on [PvE] Relic Europe | No Killing | No Raiding | No Decay?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): The server holds 200 slots; ts30 (Group limit): You may team up with at most 30; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^r (Roleplay): Check: mode. Roleplay; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe from [PvE] Relic Europe | No Killing | No Raiding | No Decay. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who is in charge of [PvE] Relic Europe | No Killing | No Raiding | No Decay?

The relicpve.com hostname on [PvE] Relic Europe | No Killing | No Raiding | No Decay also appears on 3 other servers we track, which points to one operator.

Where does [PvE] Relic Europe | No Killing | No Raiding | No Decay appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [PvE] Relic Europe | No Killing | No Raiding | No Decay: EU Rust servers, checked, Modded Rust servers, checked live, Rust PvE servers and Rust roleplay servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Players now: At least 10; Average players: 25+ on average.

Player count

What position does [PvE] Relic Europe | No Killing | No Raiding | No Decay hold among Rust servers?

Ranked by seven-day player hours, [PvE] Relic Europe | No Killing | No Raiding | No Decay sits at #526 and #250 in Europe, inside the top 2%.

What player count does [PvE] Relic Europe | No Killing | No Raiding | No Decay carry?

26 of 200 slots are filled on [PvE] Relic Europe | No Killing | No Raiding | No Decay right now. Seven-day check: 30 players on average. Peak reading: 74. Average at the busiest hour was 46 players, at 20:00 UTC over the last 48 hours.

Operator and location

Where does [PvE] Relic Europe | No Killing | No Raiding | No Decay sit?

Reading: location. The EU tag puts [PvE] Relic Europe | No Killing | No Raiding | No Decay in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 64.40.9.219:28017.

What Rust version is [PvE] Relic Europe | No Killing | No Raiding | No Decay on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [PvE] Relic Europe | No Killing | No Raiding | No Decay. To get in, your game needs the same protocol; Steam applies the update.

How does [PvE] Relic Europe | No Killing | No Raiding | No Decay perform?

Check: fps. Average 71 server fps over the last 48 hours, low of 51. Within range. Check: entities. The peak was 195,568, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 8,205 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is [PvE] Relic Europe | No Killing | No Raiding | No Decay up, and how often does it stay up?

[PvE] Relic Europe | No Killing | No Raiding | No Decay reports online. Status: normal. By its reported uptime, the last restart was roughly 2 days 3 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What settings and rules apply on [PvE] Relic Europe | No Killing | No Raiding | No Decay?

Reading the name gives no gather rate for [PvE] Relic Europe | No Killing | No Raiding | No Decay. The cap on groups is 30 players. Mode check gives roleplay; roleplay rules with towns and jobs. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on [PvE] Relic Europe | No Killing | No Raiding | No Decay?

Check: map. Procedural, size 4,500, seed 1994412, generated by the game on [PvE] Relic Europe | No Killing | No Raiding | No Decay. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join [PvE] Relic Europe | No Killing | No Raiding | No Decay?

To join: start Rust, press F1 and type client.connect 64.40.9.219:28017. Or press Launch Rust here and Steam opens the game and connects you. https://relicpve.com is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^r,EU,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp200
Max players The server holds 200 slots.
ts30
Group limit You may team up with at most 30.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^r
Roleplay Check: mode. Roleplay.
^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.