[PvE] Relic Europe | No Killing | No Raiding | No Decay
Online EU 64.40.9.219:28017 checked 10m ago
Server instruments
last reading Wed 09:00 UTCPlayers now
13% full 7-day avg7-day peakServer fps
48 h low 51 · below 20 is lag, below 10 is badEntities
48 h range 180,941–195,568 · memory 7,617 MBUptime
2 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 2% of all ranked servers, top 9% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 7hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 7hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 74, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:24 UTC5d ago | 74 | – | running | 28 |
| Thu 1 Oct, 18:18 UTC FW26d ago | 64 | held half | 21 days | 13 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/200
- 11/140
- 16/150
- 20/100
- 24/75
- 17/200
Quick answers
from the figures on this pageReset cycle
What happens on [PvE] Relic Europe | No Killing | No Raiding | No Decay when wipe day comes?
The busiest point of its recent wipes drew 69 players on average. After the latest wipe, numbers topped out at 2 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
How often does [PvE] Relic Europe | No Killing | No Raiding | No Decay wipe, and when?
Once a month [PvE] Relic Europe | No Killing | No Raiding | No Decay wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 5 days 16 hours ago. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): The server holds 200 slots; ts30 (Group limit): You may team up with at most 30; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^r (Roleplay): Check: mode. Roleplay; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe from [PvE] Relic Europe | No Killing | No Raiding | No Decay. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Who is in charge of [PvE] Relic Europe | No Killing | No Raiding | No Decay?
The relicpve.com hostname on [PvE] Relic Europe | No Killing | No Raiding | No Decay also appears on 3 other servers we track, which points to one operator.
Where does [PvE] Relic Europe | No Killing | No Raiding | No Decay appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [PvE] Relic Europe | No Killing | No Raiding | No Decay: EU Rust servers, checked, Modded Rust servers, checked live, Rust PvE servers and Rust roleplay servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Players now: At least 10; Average players: 25+ on average.
Player count
What position does [PvE] Relic Europe | No Killing | No Raiding | No Decay hold among Rust servers?
Ranked by seven-day player hours, [PvE] Relic Europe | No Killing | No Raiding | No Decay sits at #526 and #250 in Europe, inside the top 2%.
What player count does [PvE] Relic Europe | No Killing | No Raiding | No Decay carry?
26 of 200 slots are filled on [PvE] Relic Europe | No Killing | No Raiding | No Decay right now. Seven-day check: 30 players on average. Peak reading: 74. Average at the busiest hour was 46 players, at 20:00 UTC over the last 48 hours.
Operator and location
Where does [PvE] Relic Europe | No Killing | No Raiding | No Decay sit?
Reading: location. The EU tag puts [PvE] Relic Europe | No Killing | No Raiding | No Decay in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 64.40.9.219:28017.
What Rust version is [PvE] Relic Europe | No Killing | No Raiding | No Decay on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [PvE] Relic Europe | No Killing | No Raiding | No Decay. To get in, your game needs the same protocol; Steam applies the update.
How does [PvE] Relic Europe | No Killing | No Raiding | No Decay perform?
Check: fps. Average 71 server fps over the last 48 hours, low of 51. Within range. Check: entities. The peak was 195,568, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 8,205 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is [PvE] Relic Europe | No Killing | No Raiding | No Decay up, and how often does it stay up?
[PvE] Relic Europe | No Killing | No Raiding | No Decay reports online. Status: normal. By its reported uptime, the last restart was roughly 2 days 3 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
Reading the name gives no gather rate for [PvE] Relic Europe | No Killing | No Raiding | No Decay. The cap on groups is 30 players. Mode check gives roleplay; roleplay rules with towns and jobs. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
Check: map. Procedural, size 4,500, seed 1994412, generated by the game on [PvE] Relic Europe | No Killing | No Raiding | No Decay. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join [PvE] Relic Europe | No Killing | No Raiding | No Decay?
To join: start Rust, press F1 and type client.connect 64.40.9.219:28017. Or press Launch Rust here and Steam opens the game and connects you. https://relicpve.com is where its website sits.
