US | For all Mankind PVE | No Raiding/Killing/Stealing
Online NA 104.143.3.215:28049 checked 1h ago
Server instruments
last reading Wed 16:00 UTCPlayers now
4% full 7-day avg7-day peakServer fps
48 h low 18 · below 20 is lag, below 10 is badEntities
48 h range 181,168–184,739 · memory 3,791 MBUptime
4 h 53 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 8% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 0hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 0hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 29, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW26d ago | 29 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 40/200
- 32/200
- 23/100
- 32/100
- 15/150
- 5/420
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on US | For all Mankind PVE | No Raiding/Killing/Stealing?
The busiest point of its recent wipes drew 29 players on average. Peak crowd on the latest wipe: 3 hours in.
What wipe timing does US | For all Mankind PVE | No Raiding/Killing/Stealing follow?
With the force wipe, once a month, US | For all Mankind PVE | No Raiding/Killing/Stealing wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 26 days 23 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
How should you read the tags on US | For all Mankind PVE | No Raiding/Killing/Stealing?
These are the tags US | For all Mankind PVE | No Raiding/Killing/Stealing publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does US | For all Mankind PVE | No Raiding/Killing/Stealing appear in Rust Metrics lists and filters?
These Rust Metrics lists carry US | For all Mankind PVE | No Raiding/Killing/Stealing: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average.
Occupancy
Where does US | For all Mankind PVE | No Raiding/Killing/Stealing sit in the rankings?
Player hours over the last seven days put US | For all Mankind PVE | No Raiding/Killing/Stealing at #866, #140 in North America, in the top 4% of all ranked servers.
What is the population on US | For all Mankind PVE | No Raiding/Killing/Stealing?
8 of 200 slots are filled on US | For all Mankind PVE | No Raiding/Killing/Stealing right now. Check: players over seven days. Average 12, peak 30. Check: 48-hour peak. 00:00 UTC, 22 players on average.
Server details
Which location does US | For all Mankind PVE | No Raiding/Killing/Stealing run from?
Its NA tag places US | For all Mankind PVE | No Raiding/Killing/Stealing in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 104.143.3.215:28049.
What Rust version is US | For all Mankind PVE | No Raiding/Killing/Stealing on?
Reading: US | For all Mankind PVE | No Raiding/Killing/Stealing, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on US | For all Mankind PVE | No Raiding/Killing/Stealing within range?
Check: fps. Average 30 server fps over the last 48 hours, low of 18. Within range. Reading: 184,739 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 6,082 MB. What players call lag comes from low fps and an entity count on the rise.
Is US | For all Mankind PVE | No Raiding/Killing/Stealing up, and how often does it stay up?
Reading: online. US | For all Mankind PVE | No Raiding/Killing/Stealing answers right now. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on US | For all Mankind PVE | No Raiding/Killing/Stealing?
No gather rate appears in the name: US | For all Mankind PVE | No Raiding/Killing/Stealing. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on US | For all Mankind PVE | No Raiding/Killing/Stealing?
From seed 1907757397, the game generates the procedural map on US | For all Mankind PVE | No Raiding/Killing/Stealing. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to US | For all Mankind PVE | No Raiding/Killing/Stealing?
Press F1 in Rust and enter client.connect 104.143.3.215:28049. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/NaFYt8JeFF.
