[TW][PVE][PVPArea]
Offline 36.228.210.71:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/100
- 2/188
- 3/100
- 0/500
- 0/188
- 0/50
Quick answers
from the figures on this pageWipe timing
When does [TW][PVE][PVPArea] wipe?
The estimate for [TW][PVE][PVPArea]'s next wipe comes from the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 24 days 19 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
How should you read the tags on [TW][PVE][PVPArea]?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $rau1 (Region code): The code for this server's region is au1; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from [TW][PVE][PVPArea]. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Who is in charge of [TW][PVE][PVPArea]?
Most likely the same operator runs them: [TW][PVE][PVPArea] publishes a doubleogti.ddns.net hostname, and so do 4 other servers we track.
Where does [TW][PVE][PVPArea] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [TW][PVE][PVPArea]: Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does [TW][PVE][PVPArea] hold among Rust servers?
Player hours over seven days put [TW][PVE][PVPArea] at #15,126, in the top 70% of all ranked servers.
What player count does [TW][PVE][PVPArea] carry?
[TW][PVE][PVPArea] is not responding; status offline, last seen 11 days 19 hours ago.
Server details
Where does [TW][PVE][PVPArea] sit?
Reading: location. None in the tags, but the name of [TW][PVE][PVPArea] points to Asia, with region code au1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 36.228.210.71:28015.
What Rust version is [TW][PVE][PVPArea] on?
Reading: [TW][PVE][PVPArea], Rust network protocol 2634 and build 167584, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is [TW][PVE][PVPArea], and is it online now?
Check: connection. [TW][PVE][PVPArea] is offline at this moment. Last contact was 11 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on [TW][PVE][PVPArea]?
Check: gather rate. The name [TW][PVE][PVPArea] does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
What map is [TW][PVE][PVPArea] on?
From seed 1684376845, the game generates the procedural map on [TW][PVE][PVPArea]. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to [TW][PVE][PVPArea]?
To join: start Rust, press F1 and type client.connect 36.228.210.71:28015. Or press Launch Rust here and Steam opens the game and connects you.
