[TW][PVE][PVPArea]
Offline 111.243.147.71:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 16hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 16hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:39 UTC26d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/100
- 3/188
- 3/100
- 0/500
- 0/188
- 0/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does [TW][PVE][PVPArea] follow?
Once a month [TW][PVE][PVPArea] wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days 4 hours ago. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on [TW][PVE][PVPArea]?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $rau1 (Region code): The code for this server's region is au1; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from [TW][PVE][PVPArea]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who operates [TW][PVE][PVPArea]?
Check: operator. [TW][PVE][PVPArea] publishes a doubleogti.ddns.net hostname, and 4 other servers we track do too. Same operator, most likely.
Which lists and filters on Rust Metrics show [TW][PVE][PVPArea]?
Rust Metrics lists featuring [TW][PVE][PVPArea]: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does [TW][PVE][PVPArea] sit in the rankings?
Player hours over seven days put [TW][PVE][PVPArea] at #13,546, in the top 61% of all ranked servers.
What is the population on [TW][PVE][PVPArea]?
Reading for [TW][PVE][PVPArea]: offline at this moment; last seen 17 days 9 hours ago.
Operator and location
What location is [TW][PVE][PVPArea] hosted in?
The name of [TW][PVE][PVPArea] points to Asia, though it publishes no region tag, and its region code is au1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 111.243.147.71:28015.
What Rust version is [TW][PVE][PVPArea] on?
Reading: [TW][PVE][PVPArea], Rust network protocol 2634 and build 167398, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is [TW][PVE][PVPArea], and is it online now?
Check: connection. [TW][PVE][PVPArea] is offline at this moment. Last contact was 17 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 7 October 2026.
Map and rules
How is [TW][PVE][PVPArea] configured, and what rules are in force?
Reading the name gives no gather rate for [TW][PVE][PVPArea]. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
What map is [TW][PVE][PVPArea] on?
From seed 1684376845, the game generates the procedural map on [TW][PVE][PVPArea]. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to [TW][PVE][PVPArea]?
To join: start Rust, press F1 and type client.connect 111.243.147.71:28015. Or press Launch Rust here and Steam opens the game and connects you.