Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий
Online 185.189.255.130:10000 checked 14m ago
Server instruments
last reading Tue 17:00 UTCPlayers now
13% full 7-day avg7-day peak 226, past the slotsServer fps
48 h low 48 · below 20 is lag, below 10 is badEntities
48 h range 138,762–190,006 · memory 4,323 MBUptime
12 h 3 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 1% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 10:00 UTC, in 2d 15h. Every other Friday at 10:00 UTC · medium confidence
Coming wipes
- WPT 1Fri 30 Oct, 10:00 UTC2d 15h
- WPT 2Thu 5 Nov, 19:00 UTC9d 0hFW
- WPT 3Fri 13 Nov, 10:00 UTC16d 15h
- WPT 4Fri 27 Nov, 10:00 UTC30d 15h
- WPT 5Thu 3 Dec, 19:00 UTC37d 0hFW
- WPT 6Fri 11 Dec, 10:00 UTC44d 15h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 597, 1 hours in, with 254 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 10:00 UTC11d ago | 597+254 queue | – | running | 16 |
| Fri 2 Oct, 10:01 UTC25d ago | 493+70 queue | halved by day 5 | 14 days | 14 |
| Fri 18 Sep, 10:00 UTC39d ago | 596+382 queue | halved by day 5 | 14 days | 22 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/100
- 12/75
- 64/200
- 42/200
- 28/100
- 26/200
Quick answers
from the figures on this pageWipe schedule
What happens on Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий when wipe day comes?
An average of 562 players came at the busiest on its recent wipes. 1 hours after the wipe the crowd peaked on the latest wipe, with 254 more in the queue. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 5 it fell below half.
How often does Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий wipe, and when?
Wipes on Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий come every other Friday at 10:00 UTC. Friday 30 October at 10:00 UTC is when its next wipe is due. 11 days 8 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.
Lists and filters
How should you read the tags on Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий?
These are the tags Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): Slots: 200; ts150 (Group limit): Teams are capped at 150; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; jp1 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who is in charge of Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий?
Check: operator. Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий publishes a magicrust.gg hostname, and 35 other servers we track do too. Same operator, most likely.
Where does Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x; Players now: At least 10; Average players: 50+ on average.
Population
What position does Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий hold among Rust servers?
Player hours over seven days put Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий at #280, in the top 1% of all ranked servers.
What is the population on Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий?
26 of 200 slots are filled on Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий right now. Check: players over seven days. Average 63, peak 226. Check: 48-hour peak. 20:00 UTC, 50 players on average.
Server details
Which location does Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий run from?
The name of Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий points to Europe, though it publishes no region tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.189.255.130:10000.
What Rust version is Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий. To get in, your game needs the same protocol; Steam applies the update.
How does Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий perform?
Reading: 48 server fps on average across the last 48 hours. It never dropped below 48. Check: entities. The peak was 190,006, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,642 MB. What players call lag comes from low fps and an entity count on the rise.
Is Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий up, and how often does it stay up?
Reading: online. Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий answers right now. Check: restart. The uptime it reports puts the last restart about 12 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий enforce, and what are its settings?
Gather rate check: 2x. That comes from the name Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий. Group size, maximum: 150 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий?
Size 4,000 and seed 1337: the game generates the procedural map on Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: ДЛЯ CЛAБЫX ПK.
Connection
What do you do to join Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий?
To join: start Rust, press F1 and type client.connect 185.189.255.130:10000. Or press Launch Rust here and Steam opens the game and connects you. https://magicrust.gg/serv22 is where its website sits.
