Magic Rust #15 — Modded 2x (No limit) | Pyccкий
Online 185.207.214.27:20000 checked 8m ago
Server instruments
last reading Thu 19:00 UTCPlayers now
80% full 7-day avg7-day peak 589, past the slotsServer fps
48 h low 34 · below 20 is lag, below 10 is badEntities
48 h range 374,842–463,001 · memory 9,497 MBUptime
13 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.2% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 10:05 UTC, in 3d 13h. Every Monday at 10:05 UTC · high confidence
Coming wipes
- WPT 1Mon 2 Nov, 10:05 UTC3d 13h
- WPT 2Thu 5 Nov, 19:00 UTC6d 22hFW
- WPT 3Mon 9 Nov, 10:05 UTC10d 13h
- WPT 4Mon 16 Nov, 10:05 UTC17d 13h
- WPT 5Mon 23 Nov, 10:05 UTC24d 13h
- WPT 6Mon 30 Nov, 10:05 UTC31d 13h
- WPT 7Thu 3 Dec, 19:00 UTC34d 22hFW
- WPT 8Mon 7 Dec, 10:05 UTC38d 13h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 589, 2 hours in, with 129 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 10:05 UTC3d ago | 589+129 queue | – | running | 49 |
| Mon 19 Oct, 10:01 UTC10d ago | 387+67 queue | halved by day 5 | 7 days | 22 |
| Mon 12 Oct, 10:02 UTC17d ago | 429+68 queue | halved by day 4 | 7 days | 14 |
| Mon 5 Oct, 10:02 UTC24d ago | 428+69 queue | halved by day 4 | 7 days | 304 |
| Mon 28 Sep, 10:01 UTC31d ago | 407+66 queue | held half | 7 days | 17 |
| Mon 21 Sep, 10:01 UTC38d ago | 492+70 queue | halved by day 4 | 7 days | 16 |
| Mon 14 Sep, 10:01 UTC45d ago | 455+68 queue | halved by day 5 | 7 days | 10 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 86/1000
- 199/1900
- 41/100
- 12/100
- 118/200
- 22/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Magic Rust #15 — Modded 2x (No limit) | Pyccкий?
An average of 468 players came at the busiest on its recent wipes. With 129 more waiting in the queue, the crowd peaked 2 hours after the wipe on the latest wipe. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. It fell below half by day 4 when it didn't.
When does Magic Rust #15 — Modded 2x (No limit) | Pyccкий wipe?
Wipes on Magic Rust #15 — Modded 2x (No limit) | Pyccкий come every Monday at 10:05 UTC. On Monday 2 November at 10:05 UTC its next wipe is due. The world in play was created 3 days 10 hours ago. The tags state a wipe schedule of one wipe a week.
Tags
Which tags does Magic Rust #15 — Modded 2x (No limit) | Pyccкий carry, and what do they mean?
Tags published by Magic Rust #15 — Modded 2x (No limit) | Pyccкий, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp280 (Max players): The server holds 280 slots; ts300 (Group limit): You may team up with at most 300; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; jp7 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which operator is behind Magic Rust #15 — Modded 2x (No limit) | Pyccкий?
Check: operator. Magic Rust #15 — Modded 2x (No limit) | Pyccкий publishes a magicrust.gg hostname, and 35 other servers we track do too. Same operator, most likely.
Which lists and filters on Rust Metrics show Magic Rust #15 — Modded 2x (No limit) | Pyccкий?
On Rust Metrics, Magic Rust #15 — Modded 2x (No limit) | Pyccкий sits in these lists: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 200; Average players: 100+ on average.
Player count
What position does Magic Rust #15 — Modded 2x (No limit) | Pyccкий hold among Rust servers?
Ranking for Magic Rust #15 — Modded 2x (No limit) | Pyccкий: #53 on seven-day player hours, top 0.2% of all ranked servers.
How full does Magic Rust #15 — Modded 2x (No limit) | Pyccкий get?
224 of 280 slots are filled on Magic Rust #15 — Modded 2x (No limit) | Pyccкий right now. Seven-day check: 199 players on average. Peak reading: 589. Average at the busiest hour was 404 players, at 16:00 UTC over the last 48 hours.
Operator and location
What location is Magic Rust #15 — Modded 2x (No limit) | Pyccкий hosted in?
The name of Magic Rust #15 — Modded 2x (No limit) | Pyccкий points to Europe, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.207.214.27:20000.
What Rust version is Magic Rust #15 — Modded 2x (No limit) | Pyccкий on?
Reading: Magic Rust #15 — Modded 2x (No limit) | Pyccкий, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Magic Rust #15 — Modded 2x (No limit) | Pyccкий within range?
Reading: 45 server fps on average across the last 48 hours. It never dropped below 34. Reading: 463,001 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 14,835 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Magic Rust #15 — Modded 2x (No limit) | Pyccкий, and is it online?
Check: connection. Magic Rust #15 — Modded 2x (No limit) | Pyccкий is online at this moment. By its reported uptime, the last restart was roughly 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Magic Rust #15 — Modded 2x (No limit) | Pyccкий?
Gather rate check: 2x. That comes from the name Magic Rust #15 — Modded 2x (No limit) | Pyccкий. Group size, maximum: 300 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Magic Rust #15 — Modded 2x (No limit) | Pyccкий?
Check: map. Procedural, size 4,000, seed 1337, generated by the game on Magic Rust #15 — Modded 2x (No limit) | Pyccкий. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: ДЛЯ CЛAБЫX ПK.
Connection
How do you connect to Magic Rust #15 — Modded 2x (No limit) | Pyccкий?
Check: join. Open Rust, press F1, then enter client.connect 185.207.214.27:20000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
