PROSTOJ #6 | Ресурсы x2 | Компоненты x1
Online EU 80.242.59.22:35200 checked 9m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
4% full 7-day avg7-day peakServer fps
48 h low 56 · below 20 is lag, below 10 is badEntities
48 h range 122,183–148,955 · memory 4,468 MBUptime
15 h 29 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 2% of all ranked servers, top 6% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 12:55 UTC, in 1d 13h. Every Friday at 12:55 UTC · medium confidence
Coming wipes
- WPT 1Fri 30 Oct, 12:55 UTC1d 13h
- WPT 2Thu 5 Nov, 19:00 UTC7d 19hFW
- WPT 3Fri 6 Nov, 12:55 UTC8d 13h
- WPT 4Fri 13 Nov, 12:55 UTC15d 13h
- WPT 5Fri 20 Nov, 12:55 UTC22d 13h
- WPT 6Fri 27 Nov, 12:55 UTC29d 13h
- WPT 7Thu 3 Dec, 19:00 UTC35d 19hFW
- WPT 8Fri 4 Dec, 12:55 UTC36d 13h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 196, 5 hours in, with 7 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:55 UTC5d ago | 196+7 queue | – | running | 16 |
| Fri 16 Oct, 12:43 UTC12d ago | 16 | held half | 7 days | 1 |
| Thu 1 Oct, 18:01 UTC FW27d ago | 12 | halved by day 11 | 14.8 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/100
- 10/200
- 4/200
- 4/100
- 10/200
- 2/75
Quick answers
from the figures on this pageReset cycle
What happens on PROSTOJ #6 | Ресурсы x2 | Компоненты x1 when wipe day comes?
An average of 75 players came at the busiest on its recent wipes. With 7 more waiting in the queue, the crowd peaked 5 hours after the wipe on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 11 it fell below half.
When does PROSTOJ #6 | Ресурсы x2 | Компоненты x1 wipe?
The wipe rhythm of PROSTOJ #6 | Ресурсы x2 | Компоненты x1 is every Friday at 12:55 UTC. Due on Friday 30 October at 12:55 UTC is its next wipe. 5 days 10 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Lists and filters
Which tags does PROSTOJ #6 | Ресурсы x2 | Компоненты x1 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in from PROSTOJ #6 | Ресурсы x2 | Компоненты x1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who is in charge of PROSTOJ #6 | Ресурсы x2 | Компоненты x1?
Check: operator. PROSTOJ #6 | Ресурсы x2 | Компоненты x1 publishes a prostoj.store hostname, and 5 other servers we track do too. Same operator, most likely.
Which lists and filters on Rust Metrics show PROSTOJ #6 | Ресурсы x2 | Компоненты x1?
These Rust Metrics lists carry PROSTOJ #6 | Ресурсы x2 | Компоненты x1: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 2x; Average players: 25+ on average.
Player count
Where does PROSTOJ #6 | Ресурсы x2 | Компоненты x1 sit in the rankings?
Ranked by seven-day player hours, PROSTOJ #6 | Ресурсы x2 | Компоненты x1 sits at #350 and #178 in Europe, inside the top 2%.
How full does PROSTOJ #6 | Ресурсы x2 | Компоненты x1 get?
7 of 200 slots are filled on PROSTOJ #6 | Ресурсы x2 | Компоненты x1 right now. Seven-day check: 49 players on average. Peak reading: 196. Average at the busiest hour was 52 players, at 15:00 UTC over the last 48 hours.
Server details
What location is PROSTOJ #6 | Ресурсы x2 | Компоненты x1 hosted in?
Reading: location. The EU tag puts PROSTOJ #6 | Ресурсы x2 | Компоненты x1 in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 80.242.59.22:35200.
What Rust version is PROSTOJ #6 | Ресурсы x2 | Компоненты x1 on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by PROSTOJ #6 | Ресурсы x2 | Компоненты x1. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for PROSTOJ #6 | Ресурсы x2 | Компоненты x1?
Over the last 48 hours the average was 58 server fps; the floor was 56. Reading: 148,955 entities at the highest. That covers buildings, deployables and everything else. Reading: 5,830 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is PROSTOJ #6 | Ресурсы x2 | Компоненты x1, and is it online now?
Check: connection. PROSTOJ #6 | Ресурсы x2 | Компоненты x1 is online at this moment. Reading: uptime. About 15 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 23 September 2026.
Map and rules
What rules does PROSTOJ #6 | Ресурсы x2 | Компоненты x1 enforce, and what are its settings?
Gather rate check: 2x. That comes from the name PROSTOJ #6 | Ресурсы x2 | Компоненты x1. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is PROSTOJ #6 | Ресурсы x2 | Компоненты x1 on?
From seed 2104778718, the game generates the procedural map on PROSTOJ #6 | Ресурсы x2 | Компоненты x1. Its size is 4,250. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
What do you do to join PROSTOJ #6 | Ресурсы x2 | Компоненты x1?
Check: join. Open Rust, press F1, then enter client.connect 80.242.59.22:35200. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://prostoj.store.
