Magic Rust #14 — Modded 2x (No limit) | Pyccкий
Online 80.242.59.71:10000 checked 14m ago
Server instruments
last reading Tue 16:00 UTCPlayers now
77% full 7-day avg7-day peak 590, past the slotsServer fps
48 h low 38 · below 20 is lag, below 10 is badEntities
48 h range 414,493–560,081 · memory 13,503 MBUptime
11 h 3 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.1% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 10:01 UTC, in 2d 16h. Every Friday at 10:01 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 10:01 UTC2d 16h
- WPT 2Thu 5 Nov, 19:00 UTC9d 1hFW
- WPT 3Fri 6 Nov, 10:01 UTC9d 16h
- WPT 4Fri 13 Nov, 10:01 UTC16d 16h
- WPT 5Fri 20 Nov, 10:01 UTC23d 16h
- WPT 6Fri 27 Nov, 10:01 UTC30d 16h
- WPT 7Thu 3 Dec, 19:00 UTC37d 1hFW
- WPT 8Fri 4 Dec, 10:01 UTC37d 16h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 590, 3 hours in, with 189 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 10:01 UTC4d ago | 590+189 queue | – | running | 114 |
| Fri 16 Oct, 10:01 UTC11d ago | 592+152 queue | halved by day 5 | 7 days | 59 |
| Fri 9 Oct, 10:02 UTC18d ago | 591+172 queue | halved by day 5 | 7 days | 62 |
| Fri 2 Oct, 10:01 UTC25d ago | 591+174 queue | halved by day 5 | 7 days | 175 |
| Fri 25 Sep, 10:00 UTC32d ago | 591+179 queue | halved by day 6 | 7 days | 69 |
| Fri 18 Sep, 10:00 UTC39d ago | 593+194 queue | halved by day 5 | 7 days | 77 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 545/1000
- 90/500
- 168/200
- 60/100
- 51/200
- 135/200
Quick answers
from the figures on this pageWipe timing
What happens on Magic Rust #14 — Modded 2x (No limit) | Pyccкий when wipe day comes?
The busiest point of its recent wipes drew 591 players on average. 3 hours after the wipe the crowd peaked on the latest wipe, with 189 more in the queue. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 5 when it didn't.
When does Magic Rust #14 — Modded 2x (No limit) | Pyccкий wipe?
every Friday at 10:01 UTC is how Magic Rust #14 — Modded 2x (No limit) | Pyccкий wipes. On Friday 30 October at 10:01 UTC its next wipe is due. 4 days 7 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.
Tags
Which tags does Magic Rust #14 — Modded 2x (No limit) | Pyccкий carry, and what do they mean?
Tags published by Magic Rust #14 — Modded 2x (No limit) | Pyccкий, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp480 (Max players): 480 slots in total; ts300 (Group limit): You may team up with at most 300; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; jp8 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which operator is behind Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
Check: operator. Magic Rust #14 — Modded 2x (No limit) | Pyccкий publishes a magicrust.gg hostname, and 35 other servers we track do too. Same operator, most likely.
Where does Magic Rust #14 — Modded 2x (No limit) | Pyccкий appear in Rust Metrics lists and filters?
On Rust Metrics, Magic Rust #14 — Modded 2x (No limit) | Pyccкий sits in these lists: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 200; Average players: 200+ on average.
Population
What position does Magic Rust #14 — Modded 2x (No limit) | Pyccкий hold among Rust servers?
Ranking for Magic Rust #14 — Modded 2x (No limit) | Pyccкий: #22 on seven-day player hours, top 0.1% of all ranked servers.
What is the population on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
Current headcount on Magic Rust #14 — Modded 2x (No limit) | Pyccкий: 371 players, 480 slots available. Seven-day check: 258 players on average. Peak reading: 590. Average at the busiest hour was 539 players, at 10:00 UTC over the last 48 hours.
Operator and location
Which location does Magic Rust #14 — Modded 2x (No limit) | Pyccкий run from?
Check: location. No region tag comes from Magic Rust #14 — Modded 2x (No limit) | Pyccкий, but the name points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 80.242.59.71:10000.
What Rust version is Magic Rust #14 — Modded 2x (No limit) | Pyccкий on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Magic Rust #14 — Modded 2x (No limit) | Pyccкий. Matching protocol is required to join. Let Steam update your game.
How does Magic Rust #14 — Modded 2x (No limit) | Pyccкий perform?
Over the last 48 hours the average was 47 server fps; the floor was 38. Reading: 560,081 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 14,866 MB. Expect lag when fps falls and entities climb.
What is the uptime on Magic Rust #14 — Modded 2x (No limit) | Pyccкий, and is it online?
Reading: online. Magic Rust #14 — Modded 2x (No limit) | Pyccкий answers right now. Check: restart. The uptime it reports puts the last restart about 11 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is Magic Rust #14 — Modded 2x (No limit) | Pyccкий configured, and what rules are in force?
Gather rate check: 2x. That comes from the name Magic Rust #14 — Modded 2x (No limit) | Pyccкий. The cap on groups is 300 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
Check: map. Procedural, size 4,000, seed 1112022, generated by the game on Magic Rust #14 — Modded 2x (No limit) | Pyccкий. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name ДЛЯ CЛAБЫX ПK.
How to join
How do you connect to Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
Press F1 in Rust and enter client.connect 80.242.59.71:10000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://magicrust.gg/serv14 is where its website sits.
