JumpRust.com - Test
Offline EA 162.222.17.239:26666 checked 1d ago
Server instruments
last reading Tue 17:00 UTCPlayers now
no slots published 7-day avg7-day peak 1, past the slotsServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 503–503 · memory 1,128 MBUptime
0 h 13 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
- WPT 2Tue 10 Nov, 16:52 UTC12d 2h
- WPT 3Tue 24 Nov, 16:52 UTC26d 2h
- WPT 4Thu 3 Dec, 19:00 UTC35d 5hFW
- WPT 5Tue 8 Dec, 16:52 UTC40d 2h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:52 UTC1d ago | – | – | running | 1 |
| Tue 27 Oct, 10:13 UTC2d ago | 1 | – | 0.3 days | 0 |
| Sun 25 Oct, 14:18 UTC3d ago | 1 | – | 1.8 days | 1 |
| Thu 22 Oct, 09:48 UTC7d ago | 1 | – | 3.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 17/100
- 2/20
- 7/100
- 4/50
- 2/50
- 1/50
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on JumpRust.com - Test?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
How often does JumpRust.com - Test wipe, and when?
The prediction follows its tag, because too few of JumpRust.com - Test's wipes are on record to confirm its schedule. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 45 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.
Lists and filters
Which tags does JumpRust.com - Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): The server holds 0 slots; ts32 (Group limit): Team cap: 32; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; EA (East Asia): The server browser files it under East Asia from JumpRust.com - Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who is in charge of JumpRust.com - Test?
The jumprust.com hostname on JumpRust.com - Test also appears on 15 other servers we track, which points to one operator.
Where does JumpRust.com - Test appear in Rust Metrics lists and filters?
On Rust Metrics, JumpRust.com - Test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Player count
Where does JumpRust.com - Test sit in the rankings?
Top 50% of all ranked servers: JumpRust.com - Test takes #11,200 on seven-day player hours and #442 in Asia.
What player count does JumpRust.com - Test carry?
Reading for JumpRust.com - Test: offline at this moment; last seen 44 hours ago. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 17:00 UTC over the last 48 hours.
Server details
Where does JumpRust.com - Test sit?
Reading: location. The EA tag puts JumpRust.com - Test in Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 162.222.17.239:26666.
What Rust version is JumpRust.com - Test on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by JumpRust.com - Test. Matching protocol is required to join. Let Steam update your game.
How does JumpRust.com - Test perform?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Check: entities. The peak was 503, counting buildings, deployables and the rest of the world. Memory peak: 1,128 MB. Expect lag when fps falls and entities climb.
What is the uptime on JumpRust.com - Test, and is it online?
Reading: offline. JumpRust.com - Test last answered 44 hours ago. By its reported uptime, the last restart was roughly 13 minutes ago. Reading: 4% uptime over the last 7 full days. It was up 7 of 168 hours. Check: first contact. Rust Metrics logged it on 17 October 2026.
Settings and map
What rules does JumpRust.com - Test enforce, and what are its settings?
No gather rate appears in the name: JumpRust.com - Test. The cap on groups is 32 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
Which map is live on JumpRust.com - Test?
Size 1,000 and seed 1337: the game generates the procedural map on JumpRust.com - Test from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: ✿ JumpRust.com日本™ FPS+.
How to join
How do you connect to JumpRust.com - Test?
Check: join. Open Rust, press F1, then enter client.connect 162.222.17.239:26666. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://jumprust.com is where its website sits.
