RUST METRICSFlight deck · live data
Data live Servers11,866 Players96,383 Populated4,096 Fresh wipes 3 h158 Scan5 min
‹ All servers162.222.17.244:30001
Online Full Queue Fresh wipe Wipe due No query

Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com

Online EA 162.222.17.244:30001 checked 10m ago

weekly wipes vanillaoxide
COM 1 · connect

Server instruments

last reading Tue 17:00 UTC
0 138 275 412 550 PAX 57 /550

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 45 SERVER FPS

Server fps

48 h low 31 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 246,660 ×1000

Entities

48 h range 243,197–289,164 · memory 6,352 MB
1239 ET SINCE RESTART 14:17

Uptime

14 h 17 min since its last restart, at the last reading
7-day average116peak 546
Rank#127top 0.6% · #2 in EA
Last wipe4d agoweekly schedule
Next wipe2d 14hFri 30 Oct, 08:34 UTC
Memory6,352MB48 h peak 151 players
REC 1

Players

AveragePeak
05010015020019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
110020030040020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 0.6% of all ranked servers, top 0.4% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 08:34 UTC, in 2d 14h. Every Friday at 08:34 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak476players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Fri 30 Oct, 08:34 UTC2d 14h
  2. WPT 2Thu 5 Nov, 19:00 UTC9d 0hFW
  3. WPT 3Fri 6 Nov, 08:34 UTC9d 14h
  4. WPT 4Fri 13 Nov, 08:34 UTC16d 14h
  5. WPT 5Fri 20 Nov, 08:34 UTC23d 14h
  6. WPT 6Fri 27 Nov, 08:34 UTC30d 14h
  7. WPT 7Thu 3 Dec, 19:00 UTC37d 0hFW
  8. WPT 8Fri 4 Dec, 08:34 UTC37d 14h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
0200400600800+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 546, 3 hours in, with 277 in the queue.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 08:34 UTC4d ago 546+277 queue – running 34
Fri 16 Oct, 08:35 UTC11d ago 469+251 queue halved by day 3 7 days 28
Fri 9 Oct, 08:34 UTC18d ago 412+296 queue halved by day 2 7 days 73
Fri 2 Oct, 08:04 UTC25d ago 412+187 queue halved by day 3 7 days 16
Fri 25 Sep, 08:34 UTC32d ago 410+234 queue halved by day 3 7 days 27
Fri 18 Sep, 08:34 UTC39d ago 412+244 queue halved by day 3 7 days 21

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com when wipe day comes?

At their busiest, its recent wipes drew 476 players on average. With 277 more waiting in the queue, the crowd peaked 3 hours after the wipe on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 3 when it didn't.

What wipe timing does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com follow?

Wipes on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com come every Friday at 08:34 UTC. Friday 30 October at 08:34 UTC is when its next wipe is due. The world it runs now was made 4 days 9 hours ago. A weekly wipe schedule is published in its tags.

Lists and filters

Which tags does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com carry, and what do they mean?

Tags published by Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp550 (Max players): The server holds 550 slots; ts16 (Group limit): Team cap: 16; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; EA (East Asia): The server browser files it under East Asia. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who is in charge of Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com?

The jumprust.com hostname on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com also appears on 15 other servers we track, which points to one operator.

Which lists and filters on Rust Metrics show Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com?

On Rust Metrics, Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Players now: At least 50; Average players: 100+ on average.

Player count

Where does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com sit in the rankings?

Player hours over the last seven days put Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com at #127, #2 in Asia, in the top 0.6% of all ranked servers.

How full does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com get?

Current headcount on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com: 57 players, 550 slots available. Seven-day check: 116 players on average. Peak reading: 546. Average at the busiest hour was 148 players, at 13:00 UTC over the last 48 hours.

Server details

Which location does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com run from?

Its EA tag places Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 162.222.17.244:30001.

What Rust version is Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com. Matching protocol is required to join. Let Steam update your game.

How does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com perform?

Check: fps. Average 43 server fps over the last 48 hours, low of 31. Within range. Peak entity count: 289,164. Buildings, deployables and all else included. Check: memory. Peak use was 9,180 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com, and is it online?

Reading: online. Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com answers right now. Reading: uptime. About 14 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com?

Reading the name gives no gather rate for Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com. Group size, maximum: 16 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Plugin count: Oxide. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com on?

Size 4,500 and seed 1337: the game generates the procedural map on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: ✿ JumpRust.com日本™ FPS+.

Join

How can you get onto Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com?

To join: start Rust, press F1 and type client.connect 162.222.17.244:30001. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://jumprust.com.

PLACARDS

Server tags

what each one means

Published as mp550,ptrak,$r?,v2635,^w,^v,EA,gmrust,cs168909,ts16,^o

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp550
Max players The server holds 550 slots.
ts16
Group limit Team cap: 16.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly It wipes each week.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.