Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com
Online EA 162.222.17.244:30001 checked 10m ago
Server instruments
last reading Tue 17:00 UTCPlayers now
10% full 7-day avg7-day peakServer fps
48 h low 31 · below 20 is lag, below 10 is badEntities
48 h range 243,197–289,164 · memory 6,352 MBUptime
14 h 17 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.6% of all ranked servers, top 0.4% in EA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 08:34 UTC, in 2d 14h. Every Friday at 08:34 UTC · high confidence
Coming wipes
- WPT 1Fri 30 Oct, 08:34 UTC2d 14h
- WPT 2Thu 5 Nov, 19:00 UTC9d 0hFW
- WPT 3Fri 6 Nov, 08:34 UTC9d 14h
- WPT 4Fri 13 Nov, 08:34 UTC16d 14h
- WPT 5Fri 20 Nov, 08:34 UTC23d 14h
- WPT 6Fri 27 Nov, 08:34 UTC30d 14h
- WPT 7Thu 3 Dec, 19:00 UTC37d 0hFW
- WPT 8Fri 4 Dec, 08:34 UTC37d 14h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 546, 3 hours in, with 277 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 08:34 UTC4d ago | 546+277 queue | – | running | 34 |
| Fri 16 Oct, 08:35 UTC11d ago | 469+251 queue | halved by day 3 | 7 days | 28 |
| Fri 9 Oct, 08:34 UTC18d ago | 412+296 queue | halved by day 2 | 7 days | 73 |
| Fri 2 Oct, 08:04 UTC25d ago | 412+187 queue | halved by day 3 | 7 days | 16 |
| Fri 25 Sep, 08:34 UTC32d ago | 410+234 queue | halved by day 3 | 7 days | 27 |
| Fri 18 Sep, 08:34 UTC39d ago | 412+244 queue | halved by day 3 | 7 days | 21 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 80/200
- 28/100
- 23/200
- 14/150
- 57/200
- 15/125
Quick answers
from the figures on this pageWipe schedule
What happens on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com when wipe day comes?
At their busiest, its recent wipes drew 476 players on average. With 277 more waiting in the queue, the crowd peaked 3 hours after the wipe on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 3 when it didn't.
What wipe timing does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com follow?
Wipes on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com come every Friday at 08:34 UTC. Friday 30 October at 08:34 UTC is when its next wipe is due. The world it runs now was made 4 days 9 hours ago. A weekly wipe schedule is published in its tags.
Lists and filters
Which tags does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com carry, and what do they mean?
Tags published by Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp550 (Max players): The server holds 550 slots; ts16 (Group limit): Team cap: 16; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; EA (East Asia): The server browser files it under East Asia. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who is in charge of Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com?
The jumprust.com hostname on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com also appears on 15 other servers we track, which points to one operator.
Which lists and filters on Rust Metrics show Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com?
On Rust Metrics, Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Players now: At least 50; Average players: 100+ on average.
Player count
Where does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com sit in the rankings?
Player hours over the last seven days put Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com at #127, #2 in Asia, in the top 0.6% of all ranked servers.
How full does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com get?
Current headcount on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com: 57 players, 550 slots available. Seven-day check: 116 players on average. Peak reading: 546. Average at the busiest hour was 148 players, at 13:00 UTC over the last 48 hours.
Server details
Which location does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com run from?
Its EA tag places Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 162.222.17.244:30001.
What Rust version is Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com. Matching protocol is required to join. Let Steam update your game.
How does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com perform?
Check: fps. Average 43 server fps over the last 48 hours, low of 31. Within range. Peak entity count: 289,164. Buildings, deployables and all else included. Check: memory. Peak use was 9,180 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com, and is it online?
Reading: online. Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com answers right now. Reading: uptime. About 14 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com?
Reading the name gives no gather rate for Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com. Group size, maximum: 16 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Plugin count: Oxide. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com on?
Size 4,500 and seed 1337: the game generates the procedural map on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: ✿ JumpRust.com日本™ FPS+.
Join
How can you get onto Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com?
To join: start Rust, press F1 and type client.connect 162.222.17.244:30001. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://jumprust.com.
