[JPN] Apple Server | PvP | Vanilla | 2Weekly
Online EA 162.43.93.9:28015 checked 11m ago
Server instruments
last reading Wed 01:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 90,533–93,837 · memory 2,180 MBUptime
2 h 45 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 39% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 08:11 UTC, in 2d 5h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 08:11 UTC2d 5h
- WPT 2Thu 5 Nov, 19:00 UTC8d 15hFW
- WPT 3Fri 13 Nov, 08:11 UTC16d 5h
- WPT 4Fri 27 Nov, 08:11 UTC30d 5h
- WPT 5Thu 3 Dec, 19:00 UTC36d 15hFW
- WPT 6Fri 11 Dec, 08:11 UTC44d 5h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:11 UTC11d ago | 12 | – | running | 0 |
| Fri 2 Oct, 09:15 UTC25d ago | 10 | halved by day 5 | 14 days | 0 |
| Thu 17 Sep, 14:19 UTC40d ago | 10 | halved by day 6 | 14.8 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 6/100
- 2/20
- 3/100
- 1/50
- 3/50
- 10/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on [JPN] Apple Server | PvP | Vanilla | 2Weekly?
An average of 11 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 30 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 5.5 it fell below half.
How often does [JPN] Apple Server | PvP | Vanilla | 2Weekly wipe, and when?
The prediction follows its tag, because too few of [JPN] Apple Server | PvP | Vanilla | 2Weekly's wipes are on record to confirm its schedule. Due on Friday 30 October at 08:11 UTC is its next wipe. 11 days 18 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Tags
Which tags does [JPN] Apple Server | PvP | Vanilla | 2Weekly carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EA (East Asia): East Asia is the browser category it sits in from [JPN] Apple Server | PvP | Vanilla | 2Weekly. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [JPN] Apple Server | PvP | Vanilla | 2Weekly?
Rust Metrics lists featuring [JPN] Apple Server | PvP | Vanilla | 2Weekly: Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player count
What position does [JPN] Apple Server | PvP | Vanilla | 2Weekly hold among Rust servers?
Player hours over the last seven days put [JPN] Apple Server | PvP | Vanilla | 2Weekly at #2,109, #215 in Asia, in the top 9% of all ranked servers.
How full does [JPN] Apple Server | PvP | Vanilla | 2Weekly get?
Current headcount on [JPN] Apple Server | PvP | Vanilla | 2Weekly: 1 players, 50 slots available. Seven-day check: 2 players on average. Peak reading: 8. Check: 48-hour peak. 09:00 UTC, 5 players on average.
Server details
Where does [JPN] Apple Server | PvP | Vanilla | 2Weekly sit?
Reading: location. The EA tag puts [JPN] Apple Server | PvP | Vanilla | 2Weekly in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 162.43.93.9:28015.
What Rust version is [JPN] Apple Server | PvP | Vanilla | 2Weekly on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [JPN] Apple Server | PvP | Vanilla | 2Weekly. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [JPN] Apple Server | PvP | Vanilla | 2Weekly within range?
Over the last 48 hours the average was 52 server fps; the floor was 30. Check: entities. The peak was 93,837, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,128 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is [JPN] Apple Server | PvP | Vanilla | 2Weekly, and is it online now?
Check: connection. [JPN] Apple Server | PvP | Vanilla | 2Weekly is online at this moment. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is [JPN] Apple Server | PvP | Vanilla | 2Weekly configured, and what rules are in force?
No gather rate appears in the name: [JPN] Apple Server | PvP | Vanilla | 2Weekly. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is [JPN] Apple Server | PvP | Vanilla | 2Weekly on?
Check: map. Procedural, size 4,000, seed 1337, generated by the game on [JPN] Apple Server | PvP | Vanilla | 2Weekly. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
How to join
How do you connect to [JPN] Apple Server | PvP | Vanilla | 2Weekly?
Press F1 in Rust and enter client.connect 162.43.93.9:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://www.ikkunn53.com/rust is where its website sits.