Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com
Online EA 162.222.17.244:27777 checked 11m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
11% full 7-day avg7-day peakServer fps
48 h low 44 · below 20 is lag, below 10 is badEntities
48 h range 199,278–229,968 · memory 4,534 MBUptime
11 h 9 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 2% of all ranked servers, top 2% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 08:41 UTC, in 3d 16h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Mon 2 Nov, 08:41 UTC3d 16h
- WPT 2Thu 5 Nov, 19:00 UTC7d 3hFW
- WPT 3Mon 16 Nov, 08:41 UTC17d 16h
- WPT 4Mon 30 Nov, 08:41 UTC31d 16h
- WPT 5Thu 3 Dec, 19:00 UTC35d 3hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 214, 4 hours in, with 96 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 08:41 UTC10d ago | 214+96 queue | – | running | 15 |
| Mon 5 Oct, 05:58 UTC24d ago | 212+121 queue | halved by day 4 | 14.1 days | 1 |
| Sat 3 Oct, 08:52 UTC26d ago | 1+4 queue | – | 1.9 days | 0 |
| Thu 1 Oct, 17:42 UTC FW27d ago | 1 | – | 1.6 days | 6 |
| Mon 21 Sep, 08:34 UTC38d ago | 218+155 queue | halved by day 4 | 10.4 days | 33 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 354/400
- 110/250
- 15/200
- 9/100
- 1/500
- 12/100
Quick answers
from the figures on this pageReset cycle
What happens on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com when wipe day comes?
An average of 142 players came at the busiest on its recent wipes. 4 hours after the wipe the crowd peaked on the latest wipe, with 96 more in the queue. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 4 when it didn't.
When does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com wipe?
Its tag guides the prediction: too few of Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com's wipes are on record to confirm its schedule. Due on Monday 2 November at 08:41 UTC is its next wipe. The world it runs now was made 10 days 7 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.
Tag meanings
Which tags does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com carry, and what do they mean?
Tags published by Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp215 (Max players): The server holds 215 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); EA (East Asia): East Asia is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which operator is behind Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?
The jumprust.com hostname on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com also appears on 15 other servers we track, which points to one operator.
Which lists and filters on Rust Metrics show Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?
Rust Metrics lists featuring Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com: Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.
Player count
Where does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com sit in the rankings?
Ranked by seven-day player hours, Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com sits at #456 and #11 in Asia, inside the top 2%.
How full does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com get?
24 of 215 slots are filled on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com right now. Seven-day check: 37 players on average. Peak reading: 111. Check: 48-hour peak. 14:00 UTC, 53 players on average.
Server details
What location is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com hosted in?
Reading: location. The EA tag puts Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 162.222.17.244:27777.
What Rust version is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com within range?
Over the last 48 hours the average was 45 server fps; the floor was 44. Reading: 229,968 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,671 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com, and is it online?
Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com reports online. Status: normal. Reading: uptime. About 11 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com configured, and what rules are in force?
Check: gather rate. The name Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
What map is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com on?
Check: map. Procedural, size 4,000, seed 1337, generated by the game on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: ✿ JumpRust.com日本™ FPS+.
Join
What do you do to join Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?
Check: join. Open Rust, press F1, then enter client.connect 162.222.17.244:27777. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://jumprust.com/ is where its website sits.
