JumpRust.com - Test
Offline EA 162.222.17.236:26666 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 12:01 UTC, in 39m. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 12:01 UTC39m
- WPT 2Thu 5 Nov, 19:00 UTC7d 7hFW
- WPT 3Thu 12 Nov, 12:01 UTC14d 0h
- WPT 4Thu 26 Nov, 12:01 UTC28d 0h
- WPT 5Thu 3 Dec, 19:00 UTC35d 7hFW
- WPT 6Thu 10 Dec, 12:01 UTC42d 0h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 12:01 UTC13d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 11/100
- 1/20
- 5/100
- 1/50
- 4/50
- 0/50
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on JumpRust.com - Test?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
When does JumpRust.com - Test wipe?
The prediction follows its tag, because too few of JumpRust.com - Test's wipes are on record to confirm its schedule. Due on Thursday 29 October at 12:01 UTC is its next wipe. The world in play was created 13 days 23 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.
Tag meanings
How should you read the tags on JumpRust.com - Test?
Tags published by JumpRust.com - Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): Slots: 0; ts100 (Group limit): You may team up with at most 100; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EA (East Asia): Its browser listing: East Asia. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who is in charge of JumpRust.com - Test?
Check: operator. JumpRust.com - Test publishes a jumprust.com hostname, and 15 other servers we track do too. Same operator, most likely.
Where does JumpRust.com - Test appear in Rust Metrics lists and filters?
On Rust Metrics, JumpRust.com - Test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
What position does JumpRust.com - Test hold among Rust servers?
Top 67% of all ranked servers: JumpRust.com - Test takes #14,514 on seven-day player hours and #504 in Asia.
What is the population on JumpRust.com - Test?
Status for JumpRust.com - Test: offline. Last seen 11 days 21 hours ago.
Server
Where does JumpRust.com - Test sit?
Reading: location. The EA tag puts JumpRust.com - Test in Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 162.222.17.236:26666.
What Rust version is JumpRust.com - Test on?
Reading: JumpRust.com - Test, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is JumpRust.com - Test up, and how often does it stay up?
JumpRust.com - Test reports offline. The last reading came 11 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 October 2026.
Rules and settings
What rules does JumpRust.com - Test enforce, and what are its settings?
Check: gather rate. The name JumpRust.com - Test does not state one. Check: group limit. Up to 100 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
What map is JumpRust.com - Test on?
Check: map. Procedural, size 1,000, seed 1337, generated by the game on JumpRust.com - Test. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name ✿ JumpRust.com日本™ FPS+.
Connection
How do you connect to JumpRust.com - Test?
To join: start Rust, press F1 and type client.connect 162.222.17.236:26666. Or press Launch Rust here and Steam opens the game and connects you. https://jumprust.com is where its website sits.
