PVE Land [EU]|SkillTree|Raidable Bases|EVENTS
Online EU 136.243.51.246:28028 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
9% full 7-day avg7-day peakServer fps
48 h low 17 · below 20 is lag, below 10 is badEntities
48 h range 82,795–117,469 · memory 3,726 MBUptime
9 h 2 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 0hFW
- WPT 2Thu 12 Nov, 13:16 UTC14d 18h
- WPT 3Thu 3 Dec, 19:00 UTC36d 0hFW
- WPT 4Thu 10 Dec, 13:16 UTC42d 18h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 13:16 UTC13d ago | 11 | – | running | 5 |
| Thu 1 Oct, 18:13 UTC FW27d ago | 17 | halved by day 10 | 13.8 days | 5 |
| Thu 17 Sep, 13:28 UTC41d ago | 13 | held half | 14.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 296/2000
- 82/100
- 37/200
- 28/100
- 39/50
- 33/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?
At their busiest, its recent wipes drew 14 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 10 it fell below half when it didn't.
What wipe timing does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS follow?
Wipes on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS come every 4 weeks on Thursday at 13:16 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 13 days 5 hours ago. The tags carry an every-two-weeks wipe schedule.
Tag meanings
How should you read the tags on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp70 (Max players): 70 slots in total; ts16 (Group limit): You may team up with at most 16; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe from PVE Land [EU]|SkillTree|Raidable Bases|EVENTS. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Who is in charge of PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?
The rustedmaster.eu hostname on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS also appears on 4 other servers we track, which points to one operator.
Where does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS appear in Rust Metrics lists and filters?
Rust Metrics lists featuring PVE Land [EU]|SkillTree|Raidable Bases|EVENTS: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player count
Where does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS sit in the rankings?
Top 7% of all ranked servers: PVE Land [EU]|SkillTree|Raidable Bases|EVENTS takes #1,542 on seven-day player hours and #613 in Europe.
What is the population on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?
Current headcount on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS: 6 players, 70 slots available. Check: players over seven days. Average 4, peak 13. Check: 48-hour peak. 17:00 UTC, 8 players on average.
Operator and location
Where does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS sit?
Its EU tag places PVE Land [EU]|SkillTree|Raidable Bases|EVENTS in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 136.243.51.246:28028.
What Rust version is PVE Land [EU]|SkillTree|Raidable Bases|EVENTS on?
Reading: PVE Land [EU]|SkillTree|Raidable Bases|EVENTS, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?
Over the last 48 hours the average was 58 server fps; the floor was 17. Peak entity count: 117,469. Buildings, deployables and all else included. Reading: 4,825 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS, and is it online?
Reading: online. PVE Land [EU]|SkillTree|Raidable Bases|EVENTS answers right now. By its reported uptime, the last restart was roughly 9 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?
No gather rate appears in the name: PVE Land [EU]|SkillTree|Raidable Bases|EVENTS. Check: group limit. Up to 16 players. pve, fighting between players is off — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?
From seed 58744231, the game generates the procedural map on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS. Its size is 4,096. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
Connection
How do you connect to PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?
Press F1 in Rust and enter client.connect 136.243.51.246:28028. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://rustedmaster.eu.
