RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h103 Scan5 min
‹ All servers136.243.51.246:28028
Online Full Queue Fresh wipe Wipe due No query

PVE Land [EU]|SkillTree|Raidable Bases|EVENTS

Online EU 136.243.51.246:28028 checked 1h ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 18 35 52 70 PAX 6 /70

Players now

9% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 17 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 108,300 ×1000

Entities

48 h range 82,795–117,469 · memory 3,726 MB
1239 ET SINCE RESTART 09:02

Uptime

9 h 2 min since its last restart, at the last reading
7-day average4peak 13
Rank#1,542top 7% · #613 in EU
Last wipe13d agobiweekly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Memory3,726MB48 h peak 10 players
REC 1

Players

AveragePeak
02.557.51019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak14players, last three wipes
crowd held50%else halves by day 10

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 0hFW
  2. WPT 2Thu 12 Nov, 13:16 UTC14d 18h
  3. WPT 3Thu 3 Dec, 19:00 UTC36d 0hFW
  4. WPT 4Thu 10 Dec, 13:16 UTC42d 18h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:16 UTC13d ago 11 – running 5
Thu 1 Oct, 18:13 UTC FW27d ago 17 halved by day 10 13.8 days 5
Thu 17 Sep, 13:28 UTC41d ago 13 held half 14.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?

At their busiest, its recent wipes drew 14 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 10 it fell below half when it didn't.

What wipe timing does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS follow?

Wipes on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS come every 4 weeks on Thursday at 13:16 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 13 days 5 hours ago. The tags carry an every-two-weeks wipe schedule.

Tag meanings

How should you read the tags on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp70 (Max players): 70 slots in total; ts16 (Group limit): You may team up with at most 16; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe from PVE Land [EU]|SkillTree|Raidable Bases|EVENTS. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who is in charge of PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?

The rustedmaster.eu hostname on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS also appears on 4 other servers we track, which points to one operator.

Where does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS appear in Rust Metrics lists and filters?

Rust Metrics lists featuring PVE Land [EU]|SkillTree|Raidable Bases|EVENTS: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

Where does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS sit in the rankings?

Top 7% of all ranked servers: PVE Land [EU]|SkillTree|Raidable Bases|EVENTS takes #1,542 on seven-day player hours and #613 in Europe.

What is the population on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?

Current headcount on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS: 6 players, 70 slots available. Check: players over seven days. Average 4, peak 13. Check: 48-hour peak. 17:00 UTC, 8 players on average.

Operator and location

Where does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS sit?

Its EU tag places PVE Land [EU]|SkillTree|Raidable Bases|EVENTS in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 136.243.51.246:28028.

What Rust version is PVE Land [EU]|SkillTree|Raidable Bases|EVENTS on?

Reading: PVE Land [EU]|SkillTree|Raidable Bases|EVENTS, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?

Over the last 48 hours the average was 58 server fps; the floor was 17. Peak entity count: 117,469. Buildings, deployables and all else included. Reading: 4,825 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS, and is it online?

Reading: online. PVE Land [EU]|SkillTree|Raidable Bases|EVENTS answers right now. By its reported uptime, the last restart was roughly 9 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?

No gather rate appears in the name: PVE Land [EU]|SkillTree|Raidable Bases|EVENTS. Check: group limit. Up to 16 players. pve, fighting between players is off — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?

From seed 58744231, the game generates the procedural map on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS. Its size is 4,096. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Connection

How do you connect to PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?

Press F1 in Rust and enter client.connect 136.243.51.246:28028. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://rustedmaster.eu.

PLACARDS

Server tags

what each one means

Published as mp70,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp70
Max players 70 slots in total.
ts16
Group limit You may team up with at most 16.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.