RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h41 Scan5 min
‹ All servers66.51.99.151:28080
Online Full Queue Fresh wipe Wipe due No query

PVE Land [US]|SkillTree|Raidable Bases|EVENTS

Online NA 66.51.99.151:28080 checked 2h ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 25 50 75 100 PAX 3 /100

Players now

3% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 53 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 100,248 ×1000

Entities

48 h range 72,515–111,145 · memory 3,221 MB
1239 ET SINCE RESTART 05:01

Uptime

5 h 1 min since its last restart, at the last reading
7-day average3peak 12
Rank#1,835top 8% · #283 in NA
Last wipe13d agobiweekly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Memory3,221MB48 h peak 7 players
REC 1

Players

AveragePeak
0246820:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held0%else halves by day 9

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 23hFW
  2. WPT 2Thu 12 Nov, 13:16 UTC14d 17h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 23hFW
  4. WPT 4Thu 10 Dec, 13:16 UTC42d 17h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 12 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:16 UTC13d ago 10 – running 2
Thu 1 Oct, 18:15 UTC FW27d ago 11 halved by day 12 13.8 days 2
Thu 17 Sep, 13:44 UTC41d ago 12 halved by day 6 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on PVE Land [US]|SkillTree|Raidable Bases|EVENTS when wipe day comes?

The busiest point of its recent wipes drew 11 players on average. 12 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 9 when it didn't.

How often does PVE Land [US]|SkillTree|Raidable Bases|EVENTS wipe, and when?

Wipes on PVE Land [US]|SkillTree|Raidable Bases|EVENTS come every 4 weeks on Thursday at 13:16 UTC. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 13 days 6 hours ago. A wipe schedule of every two weeks is published in its tags.

Tags

How should you read the tags on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

These are the tags PVE Land [US]|SkillTree|Raidable Bases|EVENTS publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts16 (Group limit): You may team up with at most 16; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who operates PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

Check: operator. PVE Land [US]|SkillTree|Raidable Bases|EVENTS publishes a rustedmaster.eu hostname, and 4 other servers we track do too. Same operator, most likely.

Where does PVE Land [US]|SkillTree|Raidable Bases|EVENTS appear in Rust Metrics lists and filters?

These Rust Metrics lists carry PVE Land [US]|SkillTree|Raidable Bases|EVENTS: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does PVE Land [US]|SkillTree|Raidable Bases|EVENTS hold among Rust servers?

Player hours over the last seven days put PVE Land [US]|SkillTree|Raidable Bases|EVENTS at #1,835, #283 in North America, in the top 8% of all ranked servers.

What player count does PVE Land [US]|SkillTree|Raidable Bases|EVENTS carry?

3 of 100 slots are filled on PVE Land [US]|SkillTree|Raidable Bases|EVENTS right now. Seven-day check: 3 players on average. Peak reading: 12. Check: 48-hour peak. 04:00 UTC, 6 players on average.

Server

What location is PVE Land [US]|SkillTree|Raidable Bases|EVENTS hosted in?

Reading: location. The NA tag puts PVE Land [US]|SkillTree|Raidable Bases|EVENTS in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 66.51.99.151:28080.

What Rust version is PVE Land [US]|SkillTree|Raidable Bases|EVENTS on?

Rust network protocol 2635 and build 168909 on Windows is the build PVE Land [US]|SkillTree|Raidable Bases|EVENTS runs. Matching protocol is required to join. Let Steam update your game.

Is performance on PVE Land [US]|SkillTree|Raidable Bases|EVENTS within range?

Reading: 59 server fps on average across the last 48 hours. It never dropped below 53. Peak entity count: 111,145. Buildings, deployables and all else included. Memory peak: 4,703 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is PVE Land [US]|SkillTree|Raidable Bases|EVENTS up, and how often does it stay up?

Check: connection. PVE Land [US]|SkillTree|Raidable Bases|EVENTS is online at this moment. Reading: uptime. About 5 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is PVE Land [US]|SkillTree|Raidable Bases|EVENTS configured, and what rules are in force?

No gather rate appears in the name: PVE Land [US]|SkillTree|Raidable Bases|EVENTS. Group size, maximum: 16 players. The mode is pve. Note the following: fighting between players is off. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

Size 4,096 and seed 58744231: the game generates the procedural map on PVE Land [US]|SkillTree|Raidable Bases|EVENTS from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

How to join

How can you get onto PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

To join: start Rust, press F1 and type client.connect 66.51.99.151:28080. Or press Launch Rust here and Steam opens the game and connects you. https://rustedmaster.eu is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts16
Group limit You may team up with at most 16.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.