RUST METRICSFlight deck · live data
Data live Servers11,862 Players95,622 Populated4,072 Fresh wipes 3 h158 Scan5 min
‹ All servers185.207.214.176:35015
Online Full Queue Fresh wipe Wipe due No query

PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events

Online 185.207.214.176:35015 checked 15m ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Tue 16:00 UTC
0 25 50 75 100 PAX 32 /100

Players now

32% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 99 SERVER FPS

Server fps

48 h low 54 · below 20 is lag, below 10 is bad
0 200 400 600 800 ENT 597,244 ×1000

Entities

48 h range 547,077–597,244 · memory 9,489 MB
1239 ET SINCE RESTART 11:34

Uptime

11 h 34 min since its last restart, at the last reading
7-day average27peak 55
Rank#539top 2%
Last wipe12d agobiweekly schedule
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW
Memory9,489MB48 h peak 48 players
REC 1

Players

AveragePeak
02040608018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak79players, last three wipes
crowd held50%else halves by day 13

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC9d 1hFW
  2. WPT 2Thu 12 Nov, 13:47 UTC15d 20h
  3. WPT 3Thu 3 Dec, 19:00 UTC37d 1hFW
  4. WPT 4Thu 10 Dec, 13:47 UTC43d 20h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 73, 3 hours in, with 21 in the queue.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:47 UTC12d ago 73+21 queue – running 19
Thu 1 Oct, 17:49 UTC FW25d ago 88+7 queue held half 13.8 days 13
Thu 17 Sep, 13:44 UTC40d ago 76+9 queue halved by day 13 14.2 days 21

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events when wipe day comes?

The busiest point of its recent wipes drew 79 players on average. With 21 more waiting in the queue, the crowd peaked 3 hours after the wipe on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 13 when it didn't.

How often does PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events wipe, and when?

Wipes on PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events come every 4 weeks on Thursday at 13:47 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 12 days 3 hours ago. The tags carry an every-two-weeks wipe schedule.

Tags

How should you read the tags on PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events appear in Rust Metrics lists and filters?

These Rust Metrics lists carry PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events: EU Rust servers, checked, Modded Rust servers, checked live, Rust PvE servers and Rust servers: zombie readings. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.

Population

What position does PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events hold among Rust servers?

Player hours over seven days put PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events at #539, in the top 2% of all ranked servers.

What is the population on PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events?

32 of 100 slots are filled on PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events right now. Check: players over seven days. Average 27, peak 55. Check: 48-hour peak. 13:00 UTC, 44 players on average.

Operator and location

What location is PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events hosted in?

Reading: location. Nothing in the tags, but the name of PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.207.214.176:35015.

What Rust version is PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events. Check: protocol. To join, your game must match; Steam handles the update.

How does PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events perform?

Reading: 119 server fps on average across the last 48 hours. It never dropped below 54. Reading: 597,244 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 9,489 MB. Expect lag when fps falls and entities climb.

Is PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events up, and how often does it stay up?

Check: connection. PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events is online at this moment. Reading: uptime. About 11 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events?

Reading the name gives no gather rate for PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events. The group cap is 8 players, which is the default in the game. Mode check gives pve; other players are not fought. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events on?

From seed 46464646, the game generates the procedural map on PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Connection

How do you connect to PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events?

To join: start Rust, press F1 and type client.connect 185.207.214.176:35015. Or press Launch Rust here and Steam opens the game and connects you. https://rust-z.gamestores.app/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.