⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN
Online NA · us1 104.143.3.90:28115 checked 13m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 56 · below 20 is lag, below 10 is badEntities
48 h range 427–513 · memory 2,726 MBUptime
11 h 29 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 11:49 UTC13h ago | – | – | – | 0 |
| Tue 27 Oct, 11:48 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 11:49 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 11:49 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 11:49 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 11:49 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 11:49 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 11:49 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 11:49 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 11:49 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 11:49 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 11:49 UTC11d ago | – | – | – | 0 |
| Fri 16 Oct, 11:49 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 23:24 UTC13d ago | – | – | – | 0 |
| Thu 15 Oct, 11:48 UTC13d ago | – | – | – | 0 |
| Wed 14 Oct, 12:25 UTC14d ago | – | – | – | 0 |
| Wed 14 Oct, 11:48 UTC14d ago | – | – | – | 0 |
| Tue 13 Oct, 12:25 UTC15d ago | – | – | – | 1 |
| Mon 12 Oct, 11:48 UTC16d ago | – | – | – | 0 |
| Sun 11 Oct, 11:48 UTC17d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 60/152
- 3/200
- 124/504
- 4/110
- 2/200
- 2/50
Quick answers
from the figures on this pageReset cycle
When does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN wipe?
A new world is made every few hours by ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN, which keeps no wipe schedule; those resets are not wipes.
Lists and filters
Which tags does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus1 (Region code): The code for this server's region is us1; ^c (Creative): Creative: nothing to gather, and you build whatever you want; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is handed to you on this training server for aim and PvP work; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^j (Battle royale): Check: mode. Battle royale, where the zone tightens as you fight; ^i (Battlefield): Kits and high rates feed fast PvP here; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America from ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
These Rust Metrics lists carry ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN: Modded Rust servers, checked live, Aim training servers, live readings, Rust battlefield servers: check the readings, Build and creative servers, Rust creative servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
What position does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN hold among Rust servers?
Top 42% of all ranked servers: ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN takes #9,329 on seven-day player hours and #1,240 in North America.
How full does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN get?
0 of 150 slots are filled on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN right now. Seven-day check: 0 players on average. Peak reading: 3. Check: 48-hour peak. 22:00 UTC, 1 players on average.
Server
Where does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN sit?
The NA tag puts ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN in North America, and its region code is us1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.143.3.90:28115.
What Rust version is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN. Check: protocol. To join, your game must match; Steam handles the update.
How does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN perform?
Check: fps. Average 60 server fps over the last 48 hours, low of 56. Within range. Reading: 513 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,174 MB. What players call lag comes from low fps and an entity count on the rise.
Is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN up, and how often does it stay up?
⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN reports online. Status: normal. By its reported uptime, the last restart was roughly 11 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN configured, and what rules are in force?
Check: gather rate. The name ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN does not state one. 8 players per group, the default value. Mode check gives minigames & battle royale; battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
From seed 1337, the game generates the procedural map on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN. Its size is 6,000. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: ▶BUILD & PLAY W/ FRIENDS.
Connection
How do you connect to ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
Press F1 in Rust and enter client.connect 104.143.3.90:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://teatime.gg is where its website sits.
