RUST METRICSFlight deck · live data
Data live Servers11,700 Players44,565 Populated3,103 Fresh wipes 3 h103 Scan5 min
‹ All servers104.143.3.90:28115
Online Full Queue Fresh wipe Wipe due No query

⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN

Online NA · us1 104.143.3.90:28115 checked 13m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 23:00 UTC
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 56 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 427 ×1000

Entities

48 h range 427–513 · memory 2,726 MB
1239 ET SINCE RESTART 11:29

Uptime

11 h 29 min since its last restart, at the last reading
7-day average0peak 3
Rank#9,329top 42% · #1240 in NA
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory2,726MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75102:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 11:49 UTC13h ago – – – 0
Tue 27 Oct, 11:48 UTC1d ago – – – 0
Mon 26 Oct, 11:49 UTC2d ago – – – 0
Sun 25 Oct, 11:49 UTC3d ago – – – 0
Sat 24 Oct, 11:49 UTC4d ago – – – 0
Fri 23 Oct, 11:49 UTC5d ago – – – 0
Thu 22 Oct, 11:49 UTC6d ago – – – 0
Wed 21 Oct, 11:49 UTC7d ago – – – 0
Tue 20 Oct, 11:49 UTC8d ago – – – 0
Mon 19 Oct, 11:49 UTC9d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN wipe?

A new world is made every few hours by ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN, which keeps no wipe schedule; those resets are not wipes.

Lists and filters

Which tags does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus1 (Region code): The code for this server's region is us1; ^c (Creative): Creative: nothing to gather, and you build whatever you want; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is handed to you on this training server for aim and PvP work; ^k (Build server): Check: mode. Builds, for practising and designing bases; ^j (Battle royale): Check: mode. Battle royale, where the zone tightens as you fight; ^i (Battlefield): Kits and high rates feed fast PvP here; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America from ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?

These Rust Metrics lists carry ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN: Modded Rust servers, checked live, Aim training servers, live readings, Rust battlefield servers: check the readings, Build and creative servers, Rust creative servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN hold among Rust servers?

Top 42% of all ranked servers: ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN takes #9,329 on seven-day player hours and #1,240 in North America.

How full does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN get?

0 of 150 slots are filled on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN right now. Seven-day check: 0 players on average. Peak reading: 3. Check: 48-hour peak. 22:00 UTC, 1 players on average.

Server

Where does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN sit?

The NA tag puts ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN in North America, and its region code is us1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.143.3.90:28115.

What Rust version is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN. Check: protocol. To join, your game must match; Steam handles the update.

How does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN perform?

Check: fps. Average 60 server fps over the last 48 hours, low of 56. Within range. Reading: 513 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,174 MB. What players call lag comes from low fps and an entity count on the rise.

Is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN up, and how often does it stay up?

⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN reports online. Status: normal. By its reported uptime, the last restart was roughly 11 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN configured, and what rules are in force?

Check: gather rate. The name ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN does not state one. 8 players per group, the default value. Mode check gives minigames & battle royale; battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?

From seed 1337, the game generates the procedural map on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN. Its size is 6,000. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: ▶BUILD & PLAY W/ FRIENDS.

Connection

How do you connect to ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?

Press F1 in Rust and enter client.connect 104.143.3.90:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://teatime.gg is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$rus1,v2635,^z,^y,^c,^e,^d,^k,gmrust,cs168909,ts8,^j,^i,NA

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp150
Max players 150 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus1
Region code The code for this server's region is us1.

Gameplay

^c
Creative Creative: nothing to gather, and you build whatever you want.
^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^d
Combat training Loot is handed to you on this training server for aim and PvP work.
^k
Build server Check: mode. Builds, for practising and designing bases.
^j
Battle royale Check: mode. Battle royale, where the zone tightens as you fight.
^i
Battlefield Kits and high rates feed fast PvP here.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.