RUST METRICSFlight deck · live data
Data live Servers11,667 Players45,747 Populated2,969 Fresh wipes 3 h96 Scan5 min
‹ All servers213.202.218.229:28026
Online Full Queue Fresh wipe Wipe due No query

[EU] Rumblest »F1 Staging Test | Team-only PvP«

Online EU · ger 213.202.218.229:28026 checked 8m ago

modded
COM 1 · connect

Server instruments

last reading Fri 01:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 29 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 70,000 ×1000

Entities

48 h range 55,000–74,000 · memory 1,631 MB
1239 ET SINCE RESTART 03:30

Uptime

3 h 30 min since its last restart, at the last reading
7-day average3peak 19
Rank#1,877top 8% · #740 in EU
No wipesresets13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory1,631MB48 h peak 19 players
REC 1

Players

AveragePeak
0510152004:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304004:0013:0023:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 8% of all ranked servers, top 25% in EU. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 21:30 UTC5h ago – – – 3
Thu 29 Oct, 09:17 UTC17h ago – – – 2
Thu 29 Oct, 05:01 UTC22h ago – – – 1
Wed 28 Oct, 05:02 UTC1d ago – – – 3
Tue 27 Oct, 05:02 UTC2d ago – – – 2
Mon 26 Oct, 05:01 UTC3d ago – – – 1
Sun 25 Oct, 05:01 UTC4d ago – – – 1
Sat 24 Oct, 04:54 UTC5d ago – – – 0
Sat 24 Oct, 04:01 UTC5d ago – – – 1
Fri 23 Oct, 21:00 UTC6d ago – – – 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does [EU] Rumblest »F1 Staging Test | Team-only PvP« follow?

None of the resets on [EU] Rumblest »F1 Staging Test | Team-only PvP« counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Tag meanings

Which tags does [EU] Rumblest »F1 Staging Test | Team-only PvP« carry, and what do they mean?

These are the tags [EU] Rumblest »F1 Staging Test | Team-only PvP« publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2636 (Protocol): Your game must run protocol 2636 to get in; cs169702 (Build): Build 169702; ptrak (Networking): Network layer: RakNet, the standard for the game; $rger (Region code): Region code reading: ger; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^k (Build server): Design bases and practise building; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who is in charge of [EU] Rumblest »F1 Staging Test | Team-only PvP«?

Most likely the same operator runs them: [EU] Rumblest »F1 Staging Test | Team-only PvP« publishes a rumblest.com hostname, and so do 2 other servers we track.

Where does [EU] Rumblest »F1 Staging Test | Team-only PvP« appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [EU] Rumblest »F1 Staging Test | Team-only PvP«: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k and Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does [EU] Rumblest »F1 Staging Test | Team-only PvP« hold among Rust servers?

Top 8% of all ranked servers: [EU] Rumblest »F1 Staging Test | Team-only PvP« takes #1,877 on seven-day player hours and #740 in Europe.

How full does [EU] Rumblest »F1 Staging Test | Team-only PvP« get?

1 of 50 slots are filled on [EU] Rumblest »F1 Staging Test | Team-only PvP« right now. Check: players over seven days. Average 3, peak 19. Average at the busiest hour was 16 players, at 11:00 UTC over the last 48 hours.

Operator and location

Which location does [EU] Rumblest »F1 Staging Test | Team-only PvP« run from?

Europe is where [EU] Rumblest »F1 Staging Test | Team-only PvP« lists itself under the EU tag; region code: ger. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 213.202.218.229:28026.

What Rust version is [EU] Rumblest »F1 Staging Test | Team-only PvP« on?

Version check: Rust network protocol 2636 and build 169702 on Linux, run by [EU] Rumblest »F1 Staging Test | Team-only PvP«. Matching protocol is required to join. Let Steam update your game.

How does [EU] Rumblest »F1 Staging Test | Team-only PvP« perform?

Reading: 30 server fps on average across the last 48 hours. It never dropped below 29. Check: entities. The peak was 74,000, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,774 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is [EU] Rumblest »F1 Staging Test | Team-only PvP«, and is it online now?

Reading: online. [EU] Rumblest »F1 Staging Test | Team-only PvP« answers right now. By its reported uptime, the last restart was roughly 3 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is [EU] Rumblest »F1 Staging Test | Team-only PvP« configured, and what rules are in force?

No gather rate appears in the name: [EU] Rumblest »F1 Staging Test | Team-only PvP«. No limit is set beyond the default. Groups take up to 8 players. The mode is build & creative. Note the following: no gathering; sandbox building instead. Plugins or settings change the game, so it is listed as Modded. VAC is on. That is Valve's anti-cheat.

What map is [EU] Rumblest »F1 Staging Test | Team-only PvP« on?

From seed 1337, the game generates the procedural map on [EU] Rumblest »F1 Staging Test | Team-only PvP«. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to [EU] Rumblest »F1 Staging Test | Team-only PvP«?

To join: start Rust, press F1 and type client.connect 213.202.218.229:28026. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://info.rumblest.com.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$rger,v2636,^c,^k,EU,gmrust,cs169702,ts8,^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2636
Protocol Your game must run protocol 2636 to get in.
cs169702
Build Build 169702.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rger
Region code Region code reading: ger.

Gameplay

^c
Creative Sandbox building, with no gathering and free choice of build.
^k
Build server Design bases and practise building.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.