RUST METRICSFlight deck · live data
Data live Servers11,633 Players40,937 Populated2,826 Fresh wipes 3 h115 Scan5 min
‹ All servers104.129.132.129:28025
Online Full Queue Fresh wipe Wipe due No query

TMD Test [Whitelist Only]

Online 104.129.132.129:28025 checked 9m ago

quad biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Fri 03:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 29 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 116,961 ×1000

Entities

48 h range 104,970–121,120 · memory 3,952 MB
1239 ET SINCE RESTART 19:13

Uptime

19 h 13 min since its last restart, at the last reading
7-day average0peak 1
Rank#14,948top 67%
Last wipe8d agobiweekly schedule
Next wipe6d 14hThu 5 Nov, 19:00 UTC FW
Memory3,952MBat the last reading
REC 1

Players

AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 67% of all ranked servers, and #611 of the quad servers (top 73%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence

usual gap6.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 14hFW
  2. WPT 2Thu 19 Nov, 03:05 UTC19d 22h
  3. WPT 3Thu 3 Dec, 19:00 UTC34d 14hFW

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 03:05 UTC8d ago 2 – running 1
Sun 18 Oct, 19:18 UTC11d ago 1 halved by day 1 3.3 days 0
Thu 8 Oct, 00:48 UTC22d ago 1 halved by day 1 10.8 days 0
Thu 1 Oct, 22:03 UTC FW28d ago 2 halved by day 1 6.1 days 0
Tue 29 Sep, 19:54 UTC30d ago 0 – 2.1 days 0
Thu 17 Sep, 18:15 UTC42d ago 1 halved by day 1 12.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on TMD Test [Whitelist Only]?

The busiest point of its recent wipes drew 1 players on average. 16 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.

What wipe timing does TMD Test [Whitelist Only] follow?

The prediction follows its tag, because too few of TMD Test [Whitelist Only]'s wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 8 days 1 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Tags

How should you read the tags on TMD Test [Whitelist Only]?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^r (Roleplay): A server built for roleplay; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; modded (Modded): Plugins or settings make this a modded server from TMD Test [Whitelist Only]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does TMD Test [Whitelist Only] appear in Rust Metrics lists and filters?

These Rust Metrics lists carry TMD Test [Whitelist Only]: Modded Rust servers, checked live, Rust PvE servers and Rust roleplay servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does TMD Test [Whitelist Only] hold among Rust servers?

Player hours over seven days put TMD Test [Whitelist Only] at #14,948, in the top 67% of all ranked servers. The quad group places it at #611.

How full does TMD Test [Whitelist Only] get?

0 of 10 slots are filled on TMD Test [Whitelist Only] right now. Seven-day check: 0 players on average. Peak reading: 1.

Server details

Where does TMD Test [Whitelist Only] sit?

No region comes from TMD Test [Whitelist Only]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 104.129.132.129:28025.

What Rust version is TMD Test [Whitelist Only] on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by TMD Test [Whitelist Only]. To get in, your game needs the same protocol; Steam applies the update.

How does TMD Test [Whitelist Only] perform?

Over the last 48 hours the average was 30 server fps; the floor was 29. Peak entity count: 121,120. Buildings, deployables and all else included. Memory peak: 4,691 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is TMD Test [Whitelist Only] up, and how often does it stay up?

Check: connection. TMD Test [Whitelist Only] is online at this moment. Check: restart. The uptime it reports puts the last restart about 19 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on TMD Test [Whitelist Only]?

Check: gather rate. The name TMD Test [Whitelist Only] does not state one. The group cap is 4 players, read as quad. The mode is roleplay. Note the following: jobs and towns under roleplay rules. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on TMD Test [Whitelist Only]?

From seed 1337, the game generates the procedural map on TMD Test [Whitelist Only]. Its size is 4,096. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Connection

How do you connect to TMD Test [Whitelist Only]?

Press F1 in Rust and enter client.connect 104.129.132.129:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://store.themonsterden.net/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,^r,^p,gmrust,cs168909,ts4,^o^z,modded

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Gameplay

^r
Roleplay A server built for roleplay.
^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.
modded
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.