RUST METRICSFlight deck · live data
Data live Servers11,685 Players51,425 Populated3,180 Fresh wipes 3 h127 Scan5 min
‹ All servers51.89.222.250:28016
Online Full Queue Fresh wipe Wipe due No query

Friend Not Foe / PvE Community / UK & Europe

Online EU 51.89.222.250:28016 checked 13m ago

quad biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 56 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 107,239 ×1000

Entities

48 h range 105,019–110,830 · memory 2,116 MB
1239 ET SINCE RESTART 03:46

Uptime

3 h 46 min since its last restart, at the last reading
7-day average3peak 11
Rank#1,673top 8% · #659 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Memory2,116MB48 h peak 8 players
REC 1

Players

AveragePeak
0246810:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers, top 23% in EU, and #86 of the quad servers (top 10%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak19players, last three wipes
crowd held0%else halves by day 9

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 9hFW
  2. WPT 2Thu 12 Nov, 15:58 UTC14d 6h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 9hFW
  4. WPT 4Thu 10 Dec, 15:58 UTC42d 6h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:58 UTC13d ago 21 – running 1
Thu 1 Oct, 18:00 UTC FW27d ago 23 halved by day 7 13.9 days 1
Thu 17 Sep, 15:58 UTC41d ago 14 halved by day 11 14.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Friend Not Foe / PvE Community / UK & Europe when wipe day comes?

An average of 19 players came at the busiest on its recent wipes. 4 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 9 it fell below half when it didn't.

How often does Friend Not Foe / PvE Community / UK & Europe wipe, and when?

Wipes on Friend Not Foe / PvE Community / UK & Europe come every 4 weeks on Thursday at 15:58 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 13 days 17 hours ago. The tags carry an every-two-weeks wipe schedule.

Tags

Which tags does Friend Not Foe / PvE Community / UK & Europe carry, and what do they mean?

These are the tags Friend Not Foe / PvE Community / UK & Europe publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Friend Not Foe / PvE Community / UK & Europe appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Friend Not Foe / PvE Community / UK & Europe: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does Friend Not Foe / PvE Community / UK & Europe hold among Rust servers?

Ranked by seven-day player hours, Friend Not Foe / PvE Community / UK & Europe sits at #1,673 and #659 in Europe, inside the top 8%. The quad group places it at #86.

What is the population on Friend Not Foe / PvE Community / UK & Europe?

Current headcount on Friend Not Foe / PvE Community / UK & Europe: 1 players, 50 slots available. Seven-day check: 3 players on average. Peak reading: 11. Average at the busiest hour was 7 players, at 19:00 UTC over the last 48 hours.

Operator and location

Where does Friend Not Foe / PvE Community / UK & Europe sit?

Its EU tag places Friend Not Foe / PvE Community / UK & Europe in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 51.89.222.250:28016.

What Rust version is Friend Not Foe / PvE Community / UK & Europe on?

Reading: Friend Not Foe / PvE Community / UK & Europe, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Friend Not Foe / PvE Community / UK & Europe?

Reading: 60 server fps on average across the last 48 hours. It never dropped below 56. Check: entities. The peak was 110,830, counting buildings, deployables and the rest of the world. Reading: 3,234 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is Friend Not Foe / PvE Community / UK & Europe, and is it online now?

Reading: online. Friend Not Foe / PvE Community / UK & Europe answers right now. Reading: uptime. About 3 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does Friend Not Foe / PvE Community / UK & Europe enforce, and what are its settings?

No gather rate appears in the name: Friend Not Foe / PvE Community / UK & Europe. The group cap is 4 players, read as quad. Mode check gives pve; other players are not fought. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Friend Not Foe / PvE Community / UK & Europe on?

Check: map. Procedural, size 3,700, seed 829265653, generated by the game on Friend Not Foe / PvE Community / UK & Europe. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto Friend Not Foe / PvE Community / UK & Europe?

Check: join. Open Rust, press F1, then enter client.connect 51.89.222.250:28016. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://friendnotfoe.co.uk.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The server holds 50 slots.
ts4
Group limit You may team up with at most 4.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.