RUST METRICSFlight deck · live data
Data live Servers11,879 Players98,401 Populated3,904 Fresh wipes 3 h400 Scan5 min
‹ All servers176.9.122.93:28000
Online Full Queue Fresh wipe Wipe due No query

Dead Valley | PvE | Bi-Weekly | Old Research System

Online EU 176.9.122.93:28000 checked 7m ago

quad biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 79,554 ×1000

Entities

48 h range 63,812–81,850 · memory 2,736 MB
1239 ET SINCE RESTART 10:59

Uptime

10 h 59 min since its last restart, at the last reading
7-day average1peak 8
Rank#2,961top 13% · #1117 in EU
Last wipe13d agobiweekly schedule
Next wipe1hThu 29 Oct, 18:01 UTC
Memory2,736MB48 h peak 6 players
REC 1

Players

AveragePeak
0246817:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers, top 38% in EU, and #185 of the quad servers (top 22%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:01 UTC, in 1h. Its biweekly schedule tag · low confidence

usual gap13.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 9

Coming wipes

  1. WPT 1Thu 29 Oct, 18:01 UTC1h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 2hFW
  3. WPT 3Thu 12 Nov, 18:01 UTC14d 1h
  4. WPT 4Thu 26 Nov, 18:01 UTC28d 1h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 2hFW
  6. WPT 6Thu 10 Dec, 18:01 UTC42d 1h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:01 UTC13d ago 9 – running 2
Thu 1 Oct, 18:19 UTC FW27d ago 9 halved by day 8 14 days 1
Sat 19 Sep, 13:32 UTC40d ago 8 halved by day 10 12.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Dead Valley | PvE | Bi-Weekly | Old Research System?

An average of 9 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 27 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 9 when it didn't.

When does Dead Valley | PvE | Bi-Weekly | Old Research System wipe?

Its tag guides the prediction: too few of Dead Valley | PvE | Bi-Weekly | Old Research System's wipes are on record to confirm its schedule. On Thursday 29 October at 18:01 UTC its next wipe is due. The world in play was created 13 days 22 hours ago. A wipe schedule of every two weeks is published in its tags.

Tag meanings

Which tags does Dead Valley | PvE | Bi-Weekly | Old Research System carry, and what do they mean?

Tags published by Dead Valley | PvE | Bi-Weekly | Old Research System, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Dead Valley | PvE | Bi-Weekly | Old Research System appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Dead Valley | PvE | Bi-Weekly | Old Research System: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Occupancy

Where does Dead Valley | PvE | Bi-Weekly | Old Research System sit in the rankings?

Top 13% of all ranked servers: Dead Valley | PvE | Bi-Weekly | Old Research System takes #2,961 on seven-day player hours and #1,117 in Europe. Among servers in quad, it stands at #185.

What is the population on Dead Valley | PvE | Bi-Weekly | Old Research System?

1 of 50 slots are filled on Dead Valley | PvE | Bi-Weekly | Old Research System right now. Check: players over seven days. Average 1, peak 8. The last 48 hours peaked at 19:00 UTC, averaging 5 players at that hour.

Server details

Which location does Dead Valley | PvE | Bi-Weekly | Old Research System run from?

Reading: location. The EU tag puts Dead Valley | PvE | Bi-Weekly | Old Research System in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 176.9.122.93:28000.

What Rust version is Dead Valley | PvE | Bi-Weekly | Old Research System on?

Reading: Dead Valley | PvE | Bi-Weekly | Old Research System, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Dead Valley | PvE | Bi-Weekly | Old Research System?

Over the last 48 hours the average was 23 server fps; the floor was 5. Peak entity count: 81,850. Buildings, deployables and all else included. Check: memory. Peak use was 3,564 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Dead Valley | PvE | Bi-Weekly | Old Research System up, and how often does it stay up?

Check: connection. Dead Valley | PvE | Bi-Weekly | Old Research System is online at this moment. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is Dead Valley | PvE | Bi-Weekly | Old Research System configured, and what rules are in force?

No gather rate appears in the name: Dead Valley | PvE | Bi-Weekly | Old Research System. Groups stop at 4 players. The label given is quad. Mode check gives pve; no combat against other players. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Dead Valley | PvE | Bi-Weekly | Old Research System on?

Check: map. Procedural, size 3,500, seed 1337, generated by the game on Dead Valley | PvE | Bi-Weekly | Old Research System. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

How to join

What do you do to join Dead Valley | PvE | Bi-Weekly | Old Research System?

Press F1 in Rust and enter client.connect 176.9.122.93:28000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/HRS8z83BN.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.