RUST METRICSFlight deck · live data
Data live Servers11,694 Players65,057 Populated3,474 Fresh wipes 3 h115 Scan5 min
‹ All servers95.26.145.6:28015
Offline Full Queue Fresh wipe Wipe due No query

Testing server

Offline 95.26.145.6:28015 checked 42d ago

teams off moddedoxidehardcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,340no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Testing server wipe?

Its rhythm cannot be told from the wipes of Testing server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 43 days 19 hours ago.

Lists and filters

Which tags does Testing server carry, and what do they mean?

Check: tags. The game's server browser reads gmhardcore (Game mode): A harsher set of rules: hardcore; mp1 (Max players): 1 slots in total; ts0 (Group limit): Teams are off on this server; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Testing server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Testing server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Testing server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Population

What position does Testing server hold among Rust servers?

Ranking for Testing server: #13,340 on seven-day player hours, top – of all ranked servers.

What player count does Testing server carry?

Status for Testing server: offline. Last seen 42 days 12 hours ago.

Operator and location

Where does Testing server sit?

No region tag on Testing server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.26.145.6:28015.

What Rust version is Testing server on?

Reading: Testing server, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is Testing server, and is it online now?

Reading: offline. Testing server last answered 42 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 September 2026, recorded by Rust Metrics.

Rules and settings

How is Testing server configured, and what rules are in force?

No gather rate appears in the name: Testing server. The group limit is not published. hardcore, Facepunch's most punishing mode — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Testing server?

Procedural map on Testing server, made by the game's generator.

Connection

How do you connect to Testing server?

To join: start Rust, press F1 and type client.connect 95.26.145.6:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode A harsher set of rules: hardcore.
mp1
Max players 1 slots in total.
ts0
Group limit Teams are off on this server.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build The server runs game build 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.