RUST METRICSFlight deck · live data
Data live Servers11,636 Players40,778 Populated2,957 Fresh wipes 3 h88 Scan5 min
‹ All servers95.26.144.93:28015
Offline Full Queue Fresh wipe Wipe due No query

Testing server

Offline 95.26.144.93:28015 checked 40d ago

teams off moddedoxidehardcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,961no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Testing server follow?

Its rhythm cannot be told from the wipes of Testing server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 days 10 hours ago.

Tag meanings

How should you read the tags on Testing server?

Tags published by Testing server, read by the game's server browser: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp1 (Max players): Slots: 1; ts0 (Group limit): No teams here: the setting is switched off; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Testing server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Testing server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Population

What position does Testing server hold among Rust servers?

Player hours over seven days put Testing server at #13,961, in the top – of all ranked servers.

What is the population on Testing server?

Reading for Testing server: offline at this moment; last seen 40 days 19 hours ago.

Operator and location

Where does Testing server sit?

Reading: location. Testing server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.26.144.93:28015.

What Rust version is Testing server on?

Rust network protocol 2633 and build 163794 on Windows is the build Testing server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Testing server up, and how often does it stay up?

Reading: offline. Testing server last answered 40 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.

Rules and settings

How is Testing server configured, and what rules are in force?

Check: gather rate. The name Testing server does not state one. The group limit is not published. The mode is hardcore. Note the following: Facepunch's most punishing mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Testing server on?

Procedural map on Testing server, made by the game's generator.

Connection

How do you connect to Testing server?

Check: join. Open Rust, press F1, then enter client.connect 95.26.144.93:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode Hardcore ruleset, the harsher one.
mp1
Max players Slots: 1.
ts0
Group limit No teams here: the setting is switched off.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build Build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.