Testing server
Offline 95.26.144.93:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/100
- 2/50
- 1/50
- 2/50
- 1/100
- 35/500
Quick answers
from the figures on this pageReset cycle
What wipe timing does Testing server follow?
Its rhythm cannot be told from the wipes of Testing server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 days 10 hours ago.
Tag meanings
How should you read the tags on Testing server?
Tags published by Testing server, read by the game's server browser: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp1 (Max players): Slots: 1; ts0 (Group limit): No teams here: the setting is switched off; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Testing server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Testing server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Population
What position does Testing server hold among Rust servers?
Player hours over seven days put Testing server at #13,961, in the top – of all ranked servers.
What is the population on Testing server?
Reading for Testing server: offline at this moment; last seen 40 days 19 hours ago.
Operator and location
Where does Testing server sit?
Reading: location. Testing server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.26.144.93:28015.
What Rust version is Testing server on?
Rust network protocol 2633 and build 163794 on Windows is the build Testing server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Testing server up, and how often does it stay up?
Reading: offline. Testing server last answered 40 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.
Rules and settings
How is Testing server configured, and what rules are in force?
Check: gather rate. The name Testing server does not state one. The group limit is not published. The mode is hardcore. Note the following: Facepunch's most punishing mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Testing server on?
Procedural map on Testing server, made by the game's generator.
Connection
How do you connect to Testing server?
Check: join. Open Rust, press F1, then enter client.connect 95.26.144.93:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.