Testing server
Offline 95.26.144.122:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/100
- 5/50
- 0/50
- 1/50
- 1/100
- 53/500
Quick answers
from the figures on this pageWipe schedule
When does Testing server wipe?
To tell the rhythm of Testing server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 44 days 7 hours ago the current world was made.
Tags
How should you read the tags on Testing server?
Check: tags. The game's server browser reads gmhardcore (Game mode): A harsher set of rules: hardcore; mp1 (Max players): Slots: 1; ts0 (Group limit): Teams are off on this server; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Testing server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Testing server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Testing server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Player count
Where does Testing server sit in the rankings?
Player hours over seven days put Testing server at #13,258, in the top – of all ranked servers.
What player count does Testing server carry?
Reading for Testing server: offline at this moment; last seen 43 days 6 hours ago.
Operator and location
What location is Testing server hosted in?
No region comes from Testing server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.26.144.122:28015.
What Rust version is Testing server on?
Rust network protocol 2633 and build 163794 on Windows is the build Testing server runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Testing server, and is it online now?
Testing server reports offline. The last reading came 43 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Map and rules
How is Testing server configured, and what rules are in force?
No gather rate appears in the name: Testing server. Check: group limit. None published. Mode check gives hardcore; Facepunch's most punishing mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Testing server?
The game generates a procedural map for Testing server.
How to join
What do you do to join Testing server?
Check: join. Open Rust, press F1, then enter client.connect 95.26.144.122:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.