RUST METRICSFlight deck · live data
Data live Servers11,737 Players52,204 Populated3,347 Fresh wipes 3 h125 Scan5 min
‹ All servers95.26.144.122:28015
Offline Full Queue Fresh wipe Wipe due No query

Testing server

Offline 95.26.144.122:28015 checked 43d ago

teams off moddedoxidehardcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,258no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Testing server wipe?

To tell the rhythm of Testing server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 44 days 7 hours ago the current world was made.

Tags

How should you read the tags on Testing server?

Check: tags. The game's server browser reads gmhardcore (Game mode): A harsher set of rules: hardcore; mp1 (Max players): Slots: 1; ts0 (Group limit): Teams are off on this server; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Testing server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Testing server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Testing server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Player count

Where does Testing server sit in the rankings?

Player hours over seven days put Testing server at #13,258, in the top – of all ranked servers.

What player count does Testing server carry?

Reading for Testing server: offline at this moment; last seen 43 days 6 hours ago.

Operator and location

What location is Testing server hosted in?

No region comes from Testing server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.26.144.122:28015.

What Rust version is Testing server on?

Rust network protocol 2633 and build 163794 on Windows is the build Testing server runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Testing server, and is it online now?

Testing server reports offline. The last reading came 43 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 September 2026, recorded by Rust Metrics.

Map and rules

How is Testing server configured, and what rules are in force?

No gather rate appears in the name: Testing server. Check: group limit. None published. Mode check gives hardcore; Facepunch's most punishing mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Testing server?

The game generates a procedural map for Testing server.

How to join

What do you do to join Testing server?

Check: join. Open Rust, press F1, then enter client.connect 95.26.144.122:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode A harsher set of rules: hardcore.
mp1
Max players Slots: 1.
ts0
Group limit Teams are off on this server.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build The server runs game build 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.