Testing server
Offline 95.26.141.60:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/100
- 2/50
- 1/50
- 0/50
- 0/100
- 78/500
Quick answers
from the figures on this pageWipe timing
What wipe timing does Testing server follow?
To tell the rhythm of Testing server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 43 days 14 hours ago the current world was made.
Lists and filters
Which tags does Testing server carry, and what do they mean?
Check: tags. The game's server browser reads gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp1 (Max players): The server holds 1 slots; ts0 (Group limit): Teams are off on this server; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Testing server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Testing server?
On Rust Metrics, Testing server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Occupancy
What position does Testing server hold among Rust servers?
Player hours over seven days put Testing server at #15,489, in the top – of all ranked servers.
What is the population on Testing server?
Testing server is not responding; status offline, last seen 41 days 15 hours ago.
Server details
Where does Testing server sit?
Reading: location. Testing server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 95.26.141.60:28015.
What Rust version is Testing server on?
Rust network protocol 2633 and build 163794 on Windows is the build Testing server runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Testing server, and is it online now?
Testing server reports offline. The last reading came 41 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Settings and map
How is Testing server configured, and what rules are in force?
Reading the name gives no gather rate for Testing server. The group limit is not published. Mode check gives hardcore; Facepunch's most punishing mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Testing server?
Procedural map on Testing server, made by the game's generator.
Join
How can you get onto Testing server?
To join: start Rust, press F1 and type client.connect 95.26.141.60:28015. Or press Launch Rust here and Steam opens the game and connects you.