Testing server
Offline 95.26.139.157:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/100
- 4/50
- 0/50
- 4/50
- 2/100
- 67/500
Quick answers
from the figures on this pageReset cycle
How often does Testing server wipe, and when?
To tell the rhythm of Testing server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 44 days 6 hours ago the current world was made.
Lists and filters
How should you read the tags on Testing server?
These are the tags Testing server publishes, and the server browser reads them: gmhardcore (Game mode): Check: ruleset. Hardcore, the harsher option; mp1 (Max players): The server holds 1 slots; ts0 (Group limit): Team play is disabled; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Testing server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Testing server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Player count
What position does Testing server hold among Rust servers?
Ranking for Testing server: #13,341 on seven-day player hours, top – of all ranked servers.
What player count does Testing server carry?
Testing server is not responding; status offline, last seen 42 days 2 hours ago.
Operator and location
Which location does Testing server run from?
Reading: location. Testing server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 95.26.139.157:28015.
What Rust version is Testing server on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by Testing server. Matching protocol is required to join. Let Steam update your game.
How reliable is Testing server, and is it online now?
Testing server reports offline. The last reading came 42 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 September 2026.
Settings and map
What rules does Testing server enforce, and what are its settings?
No gather rate appears in the name: Testing server. The group limit is not published. hardcore, Facepunch's most punishing mode — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Testing server?
Procedural map on Testing server, made by the game's generator.
Connection
What do you do to join Testing server?
To join: start Rust, press F1 and type client.connect 95.26.139.157:28015. Or press Launch Rust here and Steam opens the game and connects you.