Testing server
Offline 95.26.137.200:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/100
- 3/50
- 0/50
- 1/50
- 1/100
- 34/500
Quick answers
from the figures on this pageWipe timing
What wipe timing does Testing server follow?
The rhythm of Testing server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 44 days 12 hours ago the current world was made.
Lists and filters
How should you read the tags on Testing server?
Check: tags. The game's server browser reads gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp1 (Max players): The server holds 1 slots; ts0 (Group limit): No teams here: the setting is switched off; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Testing server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Testing server?
Rust Metrics lists featuring Testing server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Population
What position does Testing server hold among Rust servers?
Ranking for Testing server: #13,288 on seven-day player hours, top – of all ranked servers.
How full does Testing server get?
Reading for Testing server: offline at this moment; last seen 43 days 15 hours ago.
Server details
Where does Testing server sit?
Reading: location. Testing server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 95.26.137.200:28015.
What Rust version is Testing server on?
Rust network protocol 2633 and build 163794 on Windows is the build Testing server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Testing server, and is it online?
Testing server reports offline. The last reading came 43 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.
Map and rules
What settings and rules apply on Testing server?
Check: gather rate. The name Testing server does not state one. The group limit is not published. hardcore, Facepunch's most punishing mode — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Testing server on?
Procedural map on Testing server, made by the game's generator.
How to join
How can you get onto Testing server?
To join: start Rust, press F1 and type client.connect 95.26.137.200:28015. Or press Launch Rust here and Steam opens the game and connects you.