Testing server
Offline 95.26.136.240:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/100
- 4/50
- 1/50
- 1/50
- 1/100
- 28/500
Quick answers
from the figures on this pageWipe schedule
When does Testing server wipe?
The rhythm of Testing server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 44 days 10 hours ago.
Tags
Which tags does Testing server carry, and what do they mean?
These are the tags Testing server publishes, and the server browser reads them: gmhardcore (Game mode): A harsher set of rules: hardcore; mp1 (Max players): The server holds 1 slots; ts0 (Group limit): Team play is disabled; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Testing server?
On Rust Metrics, Testing server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Player count
What position does Testing server hold among Rust servers?
Ranking for Testing server: #14,458 on seven-day player hours, top – of all ranked servers.
What is the population on Testing server?
Testing server is not responding; status offline, last seen 41 days 11 hours ago.
Operator and location
Which location does Testing server run from?
No region tag on Testing server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 95.26.136.240:28015.
What Rust version is Testing server on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Testing server. To get in, your game needs the same protocol; Steam applies the update.
Is Testing server up, and how often does it stay up?
Testing server reports offline. The last reading came 41 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.
Settings and map
What settings and rules apply on Testing server?
No gather rate appears in the name: Testing server. No group limit is published. hardcore, Facepunch's most punishing mode — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Testing server on?
Check: map. Procedural, generated by the game, on Testing server.
Join
How can you get onto Testing server?
Check: join. Open Rust, press F1, then enter client.connect 95.26.136.240:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.