RUST METRICSFlight deck · live data
Data live Servers11,623 Players39,438 Populated2,939 Fresh wipes 3 h88 Scan5 min
‹ All servers91.229.114.222:28015
Offline Full Queue Fresh wipe Wipe due No query

Celestial Dev

Offline NA · us5 91.229.114.222:28015 checked 1d ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Tue 20:00 UTC
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 33 SERVER FPS

Server fps

48 h low 13 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 13,835 ×1000

Entities

48 h range 11,215–13,884 · memory 1,480 MB
1239 ET SINCE RESTART 03:18

Uptime

3 h 18 min since its last restart, at the last reading
7-day average0peak 1
Rank#9,270top 42% · #1238 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Memory1,480MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75112:0014:0015:0017:0018:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608012:0014:0015:0017:0018:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct10 Oct24 Oct29 Oct

Top 42% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:10 UTC8d ago 1 – running 0
Sat 3 Oct, 17:26 UTC25d ago 1 – 17.2 days 0
Sat 26 Sep, 19:42 UTC32d ago 1 halved by day 1 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Celestial Dev when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 1 it fell below half.

What wipe timing does Celestial Dev follow?

No next wipe can be predicted for Celestial Dev, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 9 hours ago.

Lists and filters

How should you read the tags on Celestial Dev?

These are the tags Celestial Dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus5 (Region code): us5 is the region code on record; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which operator is behind Celestial Dev?

The joinmyga.me hostname on Celestial Dev also appears on 18 other servers we track, which points to one operator.

Where does Celestial Dev appear in Rust Metrics lists and filters?

On Rust Metrics, Celestial Dev sits in these lists: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does Celestial Dev sit in the rankings?

Ranked by seven-day player hours, Celestial Dev sits at #9,270 and #1,238 in North America, inside the top 42%.

What is the population on Celestial Dev?

Status for Celestial Dev: offline. Last seen 35 hours ago. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 12:00 UTC, averaging 1 players at that hour.

Server

What location is Celestial Dev hosted in?

Reading: location. North America, by the NA tag, with region code us5, is where Celestial Dev lists itself. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 91.229.114.222:28015.

What Rust version is Celestial Dev on?

Reading: Celestial Dev, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does Celestial Dev perform?

Over the last 48 hours the average was 43 server fps; the floor was 13. Reading: 13,884 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,605 MB. Expect lag when fps falls and entities climb.

What is the uptime on Celestial Dev, and is it online?

Reading: offline. Celestial Dev last answered 35 hours ago. By its reported uptime, the last restart was roughly 3 hours ago. Reading: 8% uptime over the last 7 full days. It was up 13 of 168 hours. Reading: first seen 25 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Celestial Dev?

Check: gather rate. The name Celestial Dev does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Celestial Dev on?

From seed 1337, the game generates the procedural map on Celestial Dev. Its size is 3,584. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name COLONY.

Connection

What do you do to join Celestial Dev?

Check: join. Open Rust, press F1, then enter client.connect 91.229.114.222:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp8
Max players The server holds 8 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$rus5
Region code us5 is the region code on record.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.