BunnieBee's
Online 91.229.114.137:28083 checked 9m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 80 · below 20 is lag, below 10 is badEntities
48 h range 70,532–73,859 · memory 2,128 MBUptime
16 h 56 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, and #316 of the quad servers (top 38%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 02:42 UTC26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/50
- 1/50
- 3/20
- 0/100
- 16/140
- 1/50
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on BunnieBee's?
An average of 3 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 43 hours.
How often does BunnieBee's wipe, and when?
To tell the rhythm of BunnieBee's, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 16 hours ago.
Tag meanings
How should you read the tags on BunnieBee's?
Tags published by BunnieBee's, read by the game's server browser: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp100 (Max players): Slots: 100; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): The code for this server's region is us5; ^s (Softcore): Softcore, Facepunch's easier mode: part of your inventory survives death; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who is in charge of BunnieBee's?
The joinmyga.me hostname on BunnieBee's also appears on 18 other servers we track, which points to one operator.
Which lists and filters on Rust Metrics show BunnieBee's?
These Rust Metrics lists carry BunnieBee's: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad.
Population
What position does BunnieBee's hold among Rust servers?
Player hours over seven days put BunnieBee's at #5,073, in the top 23% of all ranked servers. Among servers in quad, it stands at #316.
How full does BunnieBee's get?
0 of 100 slots are filled on BunnieBee's right now. Check: players over seven days. Average 0, peak 3. The last 48 hours peaked at 22:00 UTC, averaging 2 players at that hour.
Operator and location
Which location does BunnieBee's run from?
No region comes from BunnieBee's, and its region code is us5. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 91.229.114.137:28083.
What Rust version is BunnieBee's on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by BunnieBee's. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on BunnieBee's within range?
Check: fps. Average 111 server fps over the last 48 hours, low of 80. Within range. Peak entity count: 73,859. Buildings, deployables and all else included. Reading: 2,630 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is BunnieBee's, and is it online now?
BunnieBee's reports online. Status: normal. By its reported uptime, the last restart was roughly 16 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Settings and map
What rules does BunnieBee's enforce, and what are its settings?
Reading the name gives no gather rate for BunnieBee's. Groups stop at 4 players. The label given is quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is BunnieBee's on?
Size 3,500 and seed 2021: the game generates the procedural map on BunnieBee's from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join BunnieBee's?
Press F1 in Rust and enter client.connect 91.229.114.137:28083. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.