RR Physgun DEV
Online NA · uk1 194.69.160.15:28043 checked 9m ago
Server instruments
last reading Thu 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 13,401–16,442 · memory 2,381 MBUptime
17 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/100
- 33/50
- 92/100
- 5/150
- 18/175
- 7/90
Quick answers
from the figures on this pageWipe schedule
What happens on RR Physgun DEV when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does RR Physgun DEV wipe, and when?
Its rhythm cannot be told from the wipes of RR Physgun DEV on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 15 hours ago.
Tags
Which tags does RR Physgun DEV carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): The server runs game build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $ruk1 (Region code): uk1 is the region code on record; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; NA (North America): North America is the browser category it sits in from RR Physgun DEV. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who operates RR Physgun DEV?
The joinmyga.me hostname on RR Physgun DEV also appears on 18 other servers we track, which points to one operator.
Where does RR Physgun DEV appear in Rust Metrics lists and filters?
On Rust Metrics, RR Physgun DEV sits in these lists: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does RR Physgun DEV hold among Rust servers?
Player hours over the last seven days put RR Physgun DEV at #15,262, #1,495 in North America, in the top 69% of all ranked servers.
How full does RR Physgun DEV get?
Current headcount on RR Physgun DEV: 0 players, 100 slots available. Check: player average. 0 over the last seven days.
Server
Where does RR Physgun DEV sit?
The NA tag puts RR Physgun DEV in North America, and its region code is uk1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 194.69.160.15:28043.
What Rust version is RR Physgun DEV on?
Version check: Rust network protocol 2634 and build 167584 on Linux, run by RR Physgun DEV. To get in, your game needs the same protocol; Steam applies the update.
How does RR Physgun DEV perform?
Over the last 48 hours the average was 60 server fps; the floor was 60. Peak entity count: 16,442. Buildings, deployables and all else included. Memory peak: 2,696 MB. Expect lag when fps falls and entities climb.
Is RR Physgun DEV up, and how often does it stay up?
RR Physgun DEV reports online. Status: normal. By its reported uptime, the last restart was roughly 17 days 12 hours ago. Reading: 85% uptime over the last 7 full days. It was up 143 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does RR Physgun DEV enforce, and what are its settings?
Check: gather rate. The name RR Physgun DEV does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
What map is RR Physgun DEV on?
Check: map. Procedural, size 1,500, seed 1234567, generated by the game on RR Physgun DEV. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to RR Physgun DEV?
Check: join. Open Rust, press F1, then enter client.connect 194.69.160.15:28043. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.